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以下来自wipe后资料:
* Observer's maximum sight range is reduced, based on opponent's relative direction: 0%, 20%, 40% and 60% (for front, front-side, back-side and back respectively). For sneakers, the following algorithm decides the visibility:
观察者(相对潜行一方)视野惩罚:前方降低0%,侧前方20%,侧后方40%,后方60%,如果目标处于观察者视野之外,无论是否潜行均不可见,如果目标处于视野内,则进行潜行检定。
* First, raw Sneak skill value of the opponent is taken. Then the following boni are applied:
o For being next to a wall (1 hex, or 5 with Ghost perk): +30.
处在距离墙壁(只是墙壁)1格范围内+30潜行,如果有Ghost PERK,有效范围延伸至5格。
o For being hidden behind an object (there is an unpassable scenery between the opponent and the target no more than 2 hexes from the opponent): +60.
躲在障碍物后面+60潜行(你和对方之间有一个不可通过的物体,并且你在这个物体的2格之内)。
o For using Stealth Boy: +60.
隐身小子(获取方式暂时未知)+60潜行
* At this point of calculations, Sneak is capped at 300. Then the following penalties are applied:
在以上增益计算不能将潜行提升到300以上,在这基础上进行减益计算,也就是说假设你已经有300潜行技能,那么Ghost PERK,障碍物,隐身小子这些增益效果无法对自身的负重、武器、装甲等造成的减益效果进行抵消。
o For opponent's relative direction: -72, -36, -12, 0.
站位惩罚,相对观察者的方向,前方-72,侧前方-36,侧后方-12,后方-0。
o For wielding weapons: -36 for two handed rifle in active slot, -72 for heavy weapons in active slot.
主手武器惩罚,双手武器-36,重武器-72。
o For wearing armours: -36 for Combat Armor and variants, -72 for Metal Armor and variants.
装甲惩罚,战斗装甲-36,铁甲-72
o For running: -60, unless with Silent Running perk.
跑步-60潜行,如果有Silent Running perk则忽略,SR不再是wipe前跑步就取消潜行的效果。
* The opponent is invisible whenever its distance from the observer increased by final Sneak/6 is larger than observer's FRONT sight range (regardless of the actual direction).
这句话的意思是,潜行技能除以6就是你的有效潜行格数,用对方的视野减去这个数字就是有效潜行距离。
* Everything said when sneaked is downgraded to whisper.
潜行时说话都是低声(蓝字)。
* Active Motion Sensor reveals all critters in 15 hexes radius (whether behind a wall or not). It consumes Small Energy Cells and Micro Fusion Cells. Use Science on it to see remaining charges.
动态探知器可以探知半径15格范围内的生物(效果未知),消耗电池。
* Stealth Boy disappears on use and grants a 20 minutes long Sneak bonus. Consuming more resets the timer to 20 minutes.
隐身小子持续时间为20分钟。
以下来自wipe前资料(可能已改动):
视野计算:20 + 感知×3
Sharpshooter +6视野
3格内永远可见,即便处于潜行状态
负重:每1kg重量-1潜行
补充修正中 |
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