请选择 进入手机版 | 继续访问电脑版

13号避难所

 找回密码
 立即注册
搜索
查看: 6156|回复: 10

开坑 Fallout Nevada 俄文wiki 机翻英文+修改

[复制链接]
发表于 2018-12-10 19:58:15 | 显示全部楼层 |阅读模式
本帖最后由 kenren 于 2018-12-20 21:52 编辑




原文地址:https://fnevada.bgforge.net/Прохождение

机翻英文质量很高,稍微改下就可以看了。

Flashback about leaving the shelter
You need to collect data from the monitors - this is easy, but to get to 2 of the 5 monitors you will need a Tow rope and a Road sign. The Tow rope lies in the car (used on the stairs), and a fallen traffic sign is used as a lever. Regardless of your characteristics, it will take three attempts to remove the blockage. No more problems here. You can choose any branch of the dialogue - this will not affect the game further. If you tell the doctor that you are afraid, you can skip the prologue.

Vault City  (VC)

Science 50 allows you to open the true history of his illness in a computer near the dock.

Doctor Willmuth can ask for a stimpak or first aid kit (Speech 35%+ or Max HP < 35).

If you apply Science to a computer near the exit from the Vault City - you can get a  stimpak (science 25%).

Characteristics are not important for convincing a citizen / citizen to leave a shelter.

The Watchful guard gives the task “to spy suspicious couple,” you just need to find them, talk and choose options.

Sergeant Stark gives a task about the community of Gerlach (but do not rush to carry it out to the end ahead of time).

If you talk to Harold and then with the sergeant Graves(or both), Harold will tell you about Doctor Moro and Hub . After this conversation, the doctor in the shelter will give a quest for the extraction of mutated blood. (there is a pigrat in the Opal Mine region, coyotes are often found nearby, and you will encounter a lot of Geckos). During this, Doc Willmuth will teach you prescriptions for drugs and tell you about infections. But he will not say that infections in the game depend on the skill of the Outdoorsman - the higher skill is, the less chance be infected。

Sergeant Graves gives story quests.

Sam returns your property (we keep a crumpled piece of paper!) And gives the quest “Special warehouse order”, which will be fulfilled for a very long time. Also, if you steal Cat Paw from him, then you can get an interesting dialogue.During which you can get additional experience, if you convince him to feel himself. At the same time, experience is given in two portions, and Charisma is necessary (to get the second portion, but 2 is enough) to get the second portion. After that, you can blackmail him (-5 karma) to get a fuse. you can not get a fuse from both Starck and Sam.

Joshua can give the quest to search for a robot - the characteristics are not needed here. The robot is located at the Opal Mine , but to get to it you will need a dynamite stick, which is located at the Wasteland location. A computer near him increases the skill of the Outdoorsman by 3% and opens the location of the NPP "Poseidon oil".

If you leave darts at the target, you will gain experience and skills “Throwing weapons” by 5% (Throwing weapons < 90%). Or experience, if you knock out more than 40 points.

At the " Opal Mine " region you can find a holodisk (give Joshua to decrypt), a ghoul in a dungeon - you should talk with him more closely (Intellect 9 is required to complete his quest), a Joshua robot and a pigrat breed for blood collection.

At the entrance to region area and if your Luck at least 7, rummage in the toilet standing there (this is not a joke! Though funny). Get poisoned, but you will find many useful things in early time. (including dynamite stick or Molotov cocktail to break the Sealed door)


Black Rock (BR)

William will tell you that Jay Kukish passed here.

You can fight with Mike om in the bar (preferably Unarmed of 60% or more). After that, he can sell power fist. 3500, or 2500 with trade 60. Expensive, but the next one will meet very soon. If he loses, he can increase the skill of unarmed combat by 3% ($ 200). The second battle will not be in any case.power fist can be bought in any case. It doesn't matter if you win Mike or lose. But if you lose, then the experience will not give.

For the treatment of Jasmine need to ask Jed Smith, who will tell about the berries of the nightshade. When you find the berries ( Lovelock - Smith will tell you where to look for him, occasionally New Reno and grow in places), Jed Smith will tell you how to boil the Bloodpurifer for treatment. A doctor / Science is required(30%). You will also receive a bonus recipe of the poison "Horsekiller".

To remove Collar from slaves, Trap 35% is needed. Collar (1) is useful for crafting unique power brass knuckles. If you sell all the collars, then you can get another one from the body of a slave or in a chance meeting with the body of a sadist.

To deal with the Brahmins disapprearance you need to talk to the boy who guarded them. With Speech of 25%, he will tell you that he fell asleep. But the same can be learned from Jasmine . Then you need to inspect the fence (you will find the place where you need to poke the mouse). Then inspect the body of the Brahmin and ask Justin about the cartridges. It remains only to talk with Bolt  and choose a solution.

To find Milo- pospulnogo you need to go to Gerlach and talk to his wife (if you take Gerlach to Vault City , then there will be a note from his wife on the writing table, above the house with a gecko hunter). Then go back to the gravedigger Bob in the Black Rock and convince him to tell about everything. You need either bad karma, or Speech 45% or strength 8 or reputation in the settlement (there are enough quests for saving slaves and searching for a brahmin). Then you should talk to Eugene (Speech 25%) before you take the quest. If you then take up the radio and use it, then there will be another quest (where you can find some free nightshade), for which you can ask William for an energy pistol (and improve it from one of the residents or independently on the workbench (energy weapon 50) ).

Quest will give after Milo search - you need to activate the radio and go to the signal. There, at the entrance to the cave, raiders will be waiting for you, and inside - caravan crews. You can kill the caravan or lure them to the raiders. Or kill the raiders, and then the caravan will appear in the BR (every 10th number) and trade in small things. Also, caravans can be bypassed - there will be a message in the console “a fresh wind blows here” - There is a hidden exit which you can go out cave. It is still possible to poison the raiders - you need to click on the fire, then everything will be easy (Horsekiller or three tails of scorpions). After poisoning, you will need to sleep in cave.

After treatment, Jasmine will ask her to find a boyfriend. The quest is easily done with the grave-digger skill (shovel on the shelf near the undertaker), and a bit more difficult with Speech. When using Speech you can get some experience.


Gerlach

You can save Steve for money, with the help of skill Repair 35%, or with the help of the age of 30 years or Speech 65% +.  If he was saved by conversational skill or age, Gerlach will offer a SMG for repairing the pump. If you let them burn Steve (or just leave the site and return in a couple of days), then Gerlach will offer several different “guns” to choose from for repairing the pump

Steve can help you upgrade (in a unique way, not like all other improvers) a regular leather jacket and repair water tank in Lovelock. After his rescue, you can tell his sister that they didn’t save for thanks, and she will tell you where Gerlach has a  stash , it has a 10mm pistol and some nice little things. Need a shovel. But if you learn from her about the stash first, then the rescued Steve.He will refuse to improve the jacket and repair the water tank. But you can first improve and repair, and then run over to her sister.
To repair the pump you need either junk (Repair > 29%), or a fuse that can be taken in the Vault City.It makes sense to take a fuse, and repair with junk - it will save you $ 500 in New Reno .

You can hunt Geckos with Hunter Evan.If during the first hunt to ask him about the traps(Traps < 36%), he will increase the skill Traps by 5%. His quests are tied to the use of the whistle. Deceive Geckos and take what you need. In the cave with eggs (second quest), you can find a torn jacket, which, with the help of a workbench and silver gecko's skin(or raiders torn jacket), can be turned (Repairs > 34%) into an ordinary leather jacket. Also in the cave with geckos it will be possible to kill 5 gecko.this do not cause the quest failure.

after the successful completion of quests Evan will give a tip to the Legend-scorpion.He also allow you learn perk "Gecko skinning"form him. Legend-Scorpio is very strong (100 HP) and hurts a lot. It is recommended to beat in the eyes, after the damage of which it will only run away (the main thing is not to run behind the exit grid). As a reward will give 500 experience.

The resettlement of Gerlach in  Vault City is best done after the quest to search for Milo . Hunter Evan will live there, and more quests there and not.   Persuasion requires reputation or Speech 70%.

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?立即注册

x
发表于 2018-12-10 20:20:34 | 显示全部楼层
这个是辐射3的mod?
 楼主| 发表于 2018-12-10 22:28:40 | 显示全部楼层

fallout2 的Mod。nma评分5星
发表于 2018-12-11 02:09:11 | 显示全部楼层
kenren 发表于 2018-12-10 22:28
fallout2 的Mod。nma评分5星

这个我看是个很小的mod???

就你现在的这些内容看
还是说这只是一部分?
 楼主| 发表于 2018-12-11 18:26:13 | 显示全部楼层
因为字数限制,目前只把修改过的贴出来。
 楼主| 发表于 2018-12-22 19:25:55 | 显示全部楼层
本帖最后由 kenren 于 2018-12-25 20:21 编辑

Lovelock

Lovelock tribe

The first quest is to clear the fields of plants. We go to the west and kill everything that attacks. Nearby is a shepherd who sell “junk”.The price depends on the skill of the barter ($ 150 with the skill of barter $ 50 and $ 10 with the skill of 300). Can be exchanged for an ordinary leather jacket, but you have to talk a bit. He sell a toaster. It is useful for crafting unique power brass knuckles. He also has a broken laser pistol - repaired on a workbench. He can also be conquered for a free spear.

Next to the shepherd is a drawbridge. Need a rope to fix it. Next to the house are the boards, to raise them you need a Strength of 6 or more. And if the strength is not enough, you can ask the shepherd to help. They will complete the repair (repair 40%). In the house there is nothing particularly important, but a nice bonus to start the game. There is a rope in the basement of the raiders.

To repair the water tank will require junk and welding machine (available in the Wind of the War and at nuclear power plants). You can also persuade the technician in New Reno - he will fix everything for you (there is a possibility that he will not return later). Or ask Steve in Gerlach if you saved him.

The shaman will give a quest for finding a backpack with herbs - It is in the hand of a raider, who will put him on the line in the gambing (with luck 10 and playing 100%, winning is not always obtained). Or you can kill him. Or not…

Under the shed there is a warrior, his friend - Silent River - is missing. It can be found on the ranch Lucciano in New Reno . Buy or arrange an escape (you need the skill of Traps or Science and clothing. Suitable for leather from the ranch or any other, ideally fit for this role stolen from raiders from the ropes of the dryer worn leather jacket). Return to the hunter after the rescue and get some food and Melee Weapons and Throwing + 5%.

After saving the Silent River, you can talk to go hunting together. For this, you will get a spear and the skill of Gecko skinning (this is easier than Evan's quests).

To cure Makkons need a lot of things. Therefore, before you start talking about it, collect everything you need. You need clean water, a scalpel (or a combat knife, or a knife), a first aid kit or a doctor's case, pliers and two stimpak.Then persuade Ogima(Doctor 15%).And you need to pass the test of the shaman.too.
Answers: the small intestine, was not touched by any vital organ, digesting food, a few weeks, wash with moonshine, lowers perception, No forever.

Then there will be checks on the characteristics: dexterity, perception, endurance, you need to be healthy, not exposed, not poisoned and not dependent on drugs.

For successful treatment, increase the doctor's skill by 5% and some Exp(If you do the best,Doctor +10% Exp +5000).Keep in mind that there are several treatment outcomes and they depend on the set of tools available, the skill of the doctor, and the success of the skill check of the doctor (not only his level).

Also, shaman can be dismissed that scientific methods are not worse than his homeopathy, which will enhance your doctor's skills. (Doctor or first aid 40%) First aid + 5%.

At some point, the leader will become reticent about the raiders if you complete the quests of Big Louis (namely, at the time of delivery of the briefcase on the "courier" quest). Talking again it is possible only after interrupting all the raiders (not poison).

With a high reputation and strength of 7, you can fight with the hunter who accompanied you through the village. He can also increase your Outdoorsman skill.

Also, with a high reputation, you can get access to radio station Lovelock.

The base of the raiders can destroy in two ways:
- kill them all.
- poison the water tank. To do this, you need to inspect and prepare 3 bubbles of horsekiller. Only Big Louis will survive, if you haven't sent him to Las Vegas .(With poison there is a small but useful bug. See the " Tricks of Nevada" link at the very beginning).

You can talk with the shaman of the tribe at 10:00pm near the graves. The rest of the time he will ignore you. If you are a raider - the conversation will not work.


Lovelock - Raiders

If you have a karma of +250 (you need less), then the quests for Raiders will mostly be closed for you, because Louis will not give you a chance to join their gang. Come to him and after a short conversation, you immediately go into the ring. A little advice: go to Louis as soon as you open the Lovelock location (karma above +250 by this time you just do not have time to type or take the perk that turns karma), join him in a gang (then you do not have to do quests). Then as you do not play, Louis will not chase you away and will not mind (even if the karma is +1000).

In order to negotiate with raiders normally it is best to send the one who "catches" you with the forest. He will run after you, but there will be no fights. And more likely to not be in the ring, if you need their quests.

It is possible to gamble for shaman s backpack with Fury, but it is difficult to win (300% of the game and 10 luck always give a win). The difficulty grows after each victory (for each victory you will gain experience). You can also buy backpack for a hundred or get through the bed (female gender, charisma 5) If you get things through the bed, then Forsusnik , for some reason, then forever will lie under his desk, you can not even notice :-)

you can pick up a cheaper and easier way to complete shaman s quest. (and ease your life as a whole). For this you need to do a few manipulations. To begin with, stealing a pack of marked cards from Fury (it is she who raises the level of his game), it took me a few overloads. Then, you need to put him a normal deck of cards (there is at the same location), without cards, Fury refuses to play, complaining that someone stole his cards, also he will refuse to play your cards, fearing that they are marked with you. Voila Then the matter of technology, a few downloads and you win shaman s backpack. it also turned out to win a few more things (before the psycho). The level of luck is 5, the level of gambling is 14%, the level of theft is 20%.

While Jackson is hustling into the toilet, you can drain the drink from the moonshine.

Mold can be drunk with moonshine. Then he will demand a different drug, after which he will die. First, alcohol, then medicinal powder, anti-smoker and psycho. Before a psycho, you can pick up his pistol (and for doing drug deliveries to him, he will have less karma).

In the upper right corner of the location there is a fence. If you have a high power, you can partially disassemble it and get access to the cache about which Jackson is speaking (you can undermine the fence with explosives with a timer or mount it and break it). On the left you can steal a
leather jacket, which is dried on a rope. But the quality is worse than usual.

In the basement there are some useful things, including the mount for opening the box (if the box is saved, then loading and opening the box can be seen that things appear on the random box .... you can get those you need. So for any such box).

On the second floor in the table (not the one that guards Louis ) is the scheme "Revenge of Mickey . " There are also dice for those who like to make fun of the casino.

If you poison the raiders, then Louis will walk on the first floor and kick them. But if you talk to him - he can give his quest, after which he will attack or you will get into the ring, where there will be a lot of live raiders (there will be no conversation if you spoke with him earlier).
 楼主| 发表于 2018-12-27 21:11:13 | 显示全部楼层
本帖最后由 kenren 于 2019-1-6 19:36 编辑

Quests of Big Louis

If you decide to talk to Louis peacefully, then you should pay the money in front of this, otherwise he will select them. He also selects lighters and some other things.

The first quest of Louis - is to rob the base of Hawthorne . There is nothing particularly difficult.

The second quest is to shake off Stryker and get a tribute. You needed Light weapons, Without weapons or Speech 60, otherwise they will ignore you.

The third quest is to deal with Maxson in Reno . Lead can give the gatekeeper for $ 50 or threat. Then you need to interview the caravan - when you perceive 5, you will find out Maxon in one of them. The next choice is to kill him or help him escape. But he will believe you only with intellect 5 or Speech 25. Another need is a shotgun. Maxson has a unique weapon, " Maxon Edge " is very good, especially for starters. According to the characteristics of the " Edge " (improved " Shotgun a"), only the cartridges from Maksonovsky in the holder are not 2 (two) but 5 (five).

The fourth quest is to kill the courier. It's all very simple. But the suitcase can be given not to Louis , but to Bertolini (see New Reno ), to which Louis will be offended, and the quest itself will hang in tasks ..

The fifth quest is to kill the dealer Solomon. There are several options: either to pay the dealer (anyone) and for 1000 or with a strength of 9 or with an unarmed battle of 90 to arrange a meeting. Or you can ask the ringleader of the ring about the honesty of fights, then talk to the Racer, he will give the quest to search for points (they are at the bartender Burlesk), after receiving the glasses will tell you how to contact Solomon. Doctor 50 and Speech 80 will allow you to learn about Solomon without a quest, you need to talk with a peasant in a green shirt in the slums (a room with two children). Solomon himself in the room adjacent to the bar Cotton - the entrance through the slums. With intelligence 10, it can be recognized as well.

If you ask him, then, with an Speech of 65, he will tell you that Stryker threw trash at him . Speech 70 or doctor 45 will allow to persuade him to amputate a finger relatively peacefully (only if you use the skill of conversation, and not the doctor, then the chemist will raise the prices of his goods). The reward for the last quest - money, experience and rank. The title of raider will outlaw the caravan in Reno , but you will not be able to send the Coke cores through the caravans.

After the last quest, Louis can be attached to the cafe "Hard Rock". If you send him there, then his place on the second floor will be taken by Zhivorez, who will offer to eliminate his boss (can be poisoned). For a murder will give $ 5000 ($ 6000 when trading 50), as well as you lose the title (but the raider will remain with all the consequences). You can talk to Louis , he will make a counter offer and will give $ 1000 for poison. Then you can poison Zhivoreza or shoot all the raiders (which will give the best ending for the Cheyennes).
The murder of Big Louis negatively affects the ending of the game, except for the case described above.

Lovelock - radio station

The most difficult thing is to get access to it. Raiders do not know about it (except the Afterburner, but he asks for $ 300), and the tribe needs to be persuaded or intimidated (if you are a raider). Or you can turn on the radio on the location with the tribe and the radio station itself will be found. Only first you need to know about its availability in Hawthorne.

Everything is elementary - only junk is needed to repair the generator. Then do not forget to take in the table a key card that will open all the doors.

To break the door to the administrative premises, you need Science 75% (or a password from a computer that is repaired by Repair 75%). for the rest of the doors need key card (a high Picklock skill / electronic picklock allows you to break doors too). Case from the safe should be attributed to Sergeant Graves at the Vault City for experience.

To use the computer you need to fix the second generator in the room with the ants. But contact with bikers with it will not work.


Hawthorne

In the first location "Railway Station" there is nothing particularly interesting. Is that the pliers over the bench - they are useful.There is a nightshade plant

On the second location “Dead City” there is a big rat (no, unreasonable) and you can “play” on the machines with the help of Repair (a tool is needed - pliers just right. But the mount also comes down).

Immediately in the building lies the corpse of the prospector, who is very much awaited in New Reno . Take a note from the body, even if there is no quest. Near the corpse is a broken robot. It can be repaired (Science is required) and it will open some of the traps.

On the territory of the garrison, you can turn off the turrets apply Repair or use crowbar on the electronic board that hangs at the corner of the building. If you are not impudent, Sneak is not needed. Well, or you can just shoot them if you have enough skills.

On the computer using Science near the entrance to the building, you can disable the security robot of the second floor.

The field is turned off by repair or Science, or explosives with a timer. Set and throw next to the floor.

In the locker on the second floor is the dress uniform - it must be given to the general in the Wind of War. The door next to the locker breaks down in combat mode mount (or explodes). And you will find the best gun to start with. And it can be sell to the general. In one of the warehouses of
the next location you can find large-caliber cartridges - all for the same general.

A computer on the second floor is needed for a story quest (one of the ways) and for a general explosive quest. It also contains information about the radio station in Lovelock.

In the last location - "Hangar V9" - the raiders will leave you - do not want to climb under the turret. You can ask one of them to help climb over the fence. You can also tie a rope or climb into a hole in the fence - but mines and turrets are very close near the hole. And there already are roundabout ways on the roofs and warehouses to go inside the bunker (it should be noted that even breaking into 100% gives only 25% of the chance to open some locks on the base). In the bunker itself there will be only a very thick robot that can be lured onto a bare wire (first you need to turn on the switch) (if wearing rubber boots in the inventory, you will almost not be beaten by the current from the wire), which will facilitate the fight. Nearby you can find a red card that opens the farthest door - there you can turn off all the turrets.

In the same place in the warehouse you can find C-4, which is needed by Wright's quest.

In the bunker on the table is a spare part for power armor - the central processor. On the second table is the "jammer", which is necessary for the plot. In the room in the table is the key card of the reactor. In the reactor itself, you can only turn off the reactor.


NPP "Poseidon-oil"

There is not a single quest, but you can find two necessary parts. But before searching for them, it is highly recommended to take 2 pieces of Rad-X(or one and quickly get for an anti-radiation suit, which requires a high level of Science and Lockpick). Of the enemies here, only a few geckos, so there will be no problems. First of all, it is better to go to the NPP door itself.besides directly Lockpick, you can also open it with the help of a high repair skill or dynamite (in the latter case, you lose 500 experience). You can find an anti-radiation suit here(in a white cabinet, you need (Lockpick 95%) electronic lockpick or blue key card to enter the warehouse). It need to build your power armor. You can also immediately put it on and save your antiradin. If you do not want to fight with robots (but one of them has a minigun) - then use Science (Science 75%) on the console at the entrance. In one of the cabinets there is a red key card for access to the computer.The computer itself will tell you some information, but nothing particularly important will be there. In the cabinets you can find a little loot, in particular the welding machine, servomotor and fuse. On the corpse in the reactor room there is a blue key card for access to the warehouse. Nothing more interesting here.

At the second location "Junkyard", where the fuel cell controller lies, you need to tie a rope to the crane near the locked garage (bomb will not work), and then use the crane. So you get access inside,take the fuel cell controller (no Repair requirements) from the Smashed patrol automobile. You can pull out various items, and to get everything you need a repair skill of 100% (tools will not help). Also in the locked house you can find a very useful super tool box (+ 50% of skill) and a book on repair. Both will help open the door to the nuclear power plant itself. With a high skill of repair from the machine, you can pull out various items, and to get everything you need 100 skills.


 楼主| 发表于 2019-1-15 20:46:19 | 显示全部楼层
本帖最后由 kenren 于 2019-1-15 21:12 编辑

New Reno

Rino's gangs

If you want to complete the maximum number of quests, then do something like this: Bertolini (fill up the last quest) and / or Lucciano (do not pass the last quest or refuse the title), Wright (Uranus City will suffer a little). Then Thompson or Stryker of your choice (details below), but according to 1 quest, they seem to be given if performed in parallel. Big Louis on Reno is not particularly affected.

Hotel Silver

The number of quests in Reno is insane.

If you kill the raiders, a survivor will meet you near the hotel. You can kill him or convince him in various ways.

Trade 40% in the caravan shop can get experience for a description of trade situations.

In the same place if you are a thief - prices in the store will be 10% higher. If you become one of the approximate, then prices will go down. The status of a slum hero will also give a 10% discount, if you become a sheriff in Uranus-City, then another + 10% discount.

When trading 30%, the gatekeeper will tell you about a $ 5 cache. The cache is to the left of the entrance to the location. There is a burning barrel and tire. Tire - cache.

If you are a raider, then you will not see the stage coach, but STR 9 or Unarms 70% will allow you to knock out a little experience from Tuco .

On the second floor of the Hotel Silver is the scheme of the doctoral suitcase. The key to the room can be stolen.

There is a guy on the second floor of the Hotel Silver, he has a cat's paw in his inventory. If you steal, there will be an interesting dialogue.

In the bar, you can chat with a person near the bar and get a beer and exp. Need karma >=50.

The guy in the leather jacket near the machines. It requires a Gambling 40% or Science 50% to complete his quest to the end. On the passage will take some time. It takes place in several ways: 1) prompt the formula; 2) talk to Mordino; 3) persuade to change the machine. .

Harding (a man in one of the slum rooms) will talk about missionary Patrick and indirectly give a quest to help himself. Need a high level of the doctor and have to run. To complete the quest, you need to talk with the residents of the neighboring house, Harding himself , and then with Patrick. Science and Doctor 35% are needed. After that, you need to return to Harding with a ticket to a nightclub (you can pull off in the Eldorado slums or ask Mommy, the owner of the club).

Metal detector

In the next room with him lives the Gate family - which gives a quest to search for a prospector. In Hawthorne , (see Hawthorn ) there is the corpse of the very prospector. If you do not complete Wright’s quest, this one will be available.

After delivery of the note (see Hawthorn ) you will be sent to look for a partner, Robert A., named Mark. To find him you have to go to the next location (Eldorado) and interview the family of the deceased - they are easy to recognize - the rest will speak to you politely. If you have 80 Speech, then you can agree with them, if not, then after that you need to go to the neighbors of the Mark family, who will tell you what and how. After this, you MUST go to Miss Gate, otherwise the quest will partially freeze. After that, the brand can be found in the BR in the bar. You can offer him to fulfill the contract for it and get a metal detector and a quest for the search for C4 (see Hawthorn). If the widow does not want to complete the quest - you have to complete Wright's quest in Uranus City, then bring him c4 (and say that the prospectors did the work, otherwise you will not see Miss Gate anymore), and then return to the widow and get an upgrade of the metal detector without an upgrade you will suffer with it. You can install the upgrade on the workbench (Repairs 40%, Science 30%).

In the slums you can find the widow of Clover, who is shaking for debts by the administrators of the casino of Eldorado. Her debt can be repaid or canceled using a cigarette case. The cigarette case can be stolen from Wright or removed from the bodies of Stryker A and Thompson . If you become consolieri Bertolini, you can convince the administrator to forgive the debt.

A guy in blue pants near the bar will give a jar of food. After opening the can, it is worthwhile to tear off three skins from it.

With the help of a walkie-talkie or a metal detector near the hotel you can find the entrance to the sewer (need a rope). There sits a ghoul with an unfortunate fate. What to do with it - you decide - his family in the slums near the entrance. If you pass a peg to the peasant, you will get a gas-gas jumpsuit that will be needed for armor, but it also turns out that you have a unique cold weapon in other ways ... even if the weak is called a "metal rod", if you tell your wife everything, you will get a lighter and +5 karma from the ghoul. After that, if you kill a ghoul, then you can pick up his "unique weapon", but there will be no anti-gas overalls anymore.

Near the hotel is a bum who asks for food. If you feed him, he will give +5 karmas and will be able to suggest how to catch a graffiti hooligan. Next to him there is a broken car, if you look around him with a metal detector, you can find a unique 10mm pistol "Outdated Model Colt 6520"
In the hotel itself, you can ask the receptionist who ruined all the walls for them - they will give you a quest to search for an art hooligan. Between 2 and 4 o'clock in the morning a kid will roam near the wall. After he "hits the wall" with him you need to talk and take to the hotel. After that, you decide what will happen to him. The best option (intellect 5) is to make him paint company graffiti. Then Street Dog (he will be near the Eldorado) will be able to paint your car.

Also, the receptionist will give a quest to repair the hood (it is on the second floor in one of the rooms) Repair 40%.

At night, blinking lights can be found all over Reno (and in other cities). If you fix them, get some experience (save before that). Prostitutes will give a discount for the repair of lanterns near them.

Eldorado
If you kill Thompson , then peacefully to Bertolini will not be able to pass.

Quests Bertolini

To access quests you need level 7.

The first quest is to convey the message to Canary. This is a bum near the ranch Lucciano. It can be passed Machete if desired.

The second quest is to embroil the restaurant and casino. The easiest way to do this is to mine the wagon, which will appear near the Silver Hotel. It will require dynamite or plasticity, but even the horse poison or scorpion tail will do (with decreasing karma). Set the timer and slip it into the stealth mode by stealing. If the guard notices you in this case, you can first drink it with alcohol.

The third quest is to destroy the ranch. It is necessary to set fire (need a lighter) a barrel in stock. The warehouse is a large building with a locked door. The lighter can be found at the location of the Hotel Silver. Or you can poison the drinker for the Brahmin (more decrease in karma).

The fourth quest is to follow Huey (the guy in the leather jacket at the casino near the stairs). You decide what to do. But if you do not kill the "mole", then Bertolini will attack you (or, with an Speech of 50, you will simply be kicked out). If you kill the mole or force Huey, then you will become consilieri Bertolini. Thompson respects you, and Stryker will send in the forest.

White jazz man

If the character is male, then the dialogue with the bartender Cotton will be a question about the empty stage. This is the beginning of the quest about the jazz band. You need Charisma 7 to continue the quest. Ornette the trumpeter is the guy in the red shirt in the slums. He needs a pipe that Wright has. To steal or break through the path is your choice, you can of course buy it, but this is not our choice, but you can still talk ... At night, in the Wright stealth mode, it is easy to bypass and clean all cabinets. Ornette will tell about the other participants. Near one of the entrances (where the trellis is) a homeless person who likes to play drums (banks) is sitting. Take the $ 10 - you still need it. Guitarist Charles (Slum Silver) will request Reputation in the slums. Patrick's quests will be enough. Now the jazz band assembly. It remains only to convince ThompsonDo not tear up three skins from the bartender. For this you need to trade 75 or kill everyone there, or agree to unfavorable conditions . Concerts are scheduled for specific days, so look carefully at the calendar. Before the concert, you can type the name of the jazz band, but this will not affect anything. Instead of the third concert will hit a bartender. We need to talk to him, then to Ornette, to find out whose hands it is. The culprit can talk with 75 (or kiss him in the ass) to persuade him to become a vocalist for you. Or, with intellect 7, learn a lot of interesting things, but then you will again need Speech 75 or a kiss in the ass. Then there will be another concert and that's it. There is also a mini-quest for putting up posters (you need to distribute flyers for sticking to four boys. Perhaps, the size of the fee depends on the performance of the completion of this task. Also, perhaps,it is given only in the case of a preliminary peaceful resolution of the situation with graffiti on the walls of the hotel. List of children who need to give leaflets: 1)Street Dog (near the casino "Eldorado"), 2) the son of Mrs. Gate (who gives the quest to find the prospector's husband), 3) in the same eastern slums the boy, passing through the quest about the letter to Patrick, 4) the poor fellow, looking between the tables in restaurant hotel "Silver".), but I was not given.
 楼主| 发表于 2019-1-15 20:47:39 | 显示全部楼层
本帖最后由 kenren 于 2019-1-15 21:06 编辑

Near the entrance to the Cotton Bar there is a boy who was not paid. You can knock the money out of the bartender and give the guy. Or not ... (48 Speech is needed to get money).

In Cotton, the bartender will offer you to bring a comedian from New Vegas as well. Another trip - a comedian lowers luck by 3 while he is with you.

In the sink bar you can find the pin. You can give it to the hostess, who complains about it.

There is a man in the Cotton Bar who has lost the medallion. It can be found north of Stryker Base and east of the entrance to the bunker with a metal detector.

Patrick's quests

Near Eldorado there is a building in which Patrick lives. He will give several quests:

- questionnaire - just answer the questions - what you answer - does not matter;
- to cure the homeless - the skill of Doctor or medicine;
- pick up the parcel (from the guy who talks about Harding at the Silver Hotel). You need Speech 55 to pick up for free;
- to get permission from Wright to show the film, to persuade him simply (Speech 25, will work only if you have a good reputation in the slums or he has already given you quests, otherwise the resolution will be for $ 1000 money);
- to guard Patrick during the show (the easiest way is to rummage around the pockets of the audience, you will understand what to do, you can stand in the way of the killer and try to persuade or kill, but in this case you will only get experience for the murder and Patrick will disappear)

A man near the slums will give you a lockpicks and some experience in exchange for a gun (any), you can just kill him (+5 karma).

Under the casino, you can take part in fights without rules. Unlike F2, battles are fought to death here. The number of fights is limited, but in total they give a lot of experience and money. And + to endurance, if you go to the end. Fights also give a reputation that can be used to start gang quests.

A trainer near the ring can increase Unarmed by 5% for $ 1000.

Turned on the ring in front of one of the last fights will give a tip to the chemist, you need to talk with him about increasing the chances.

The casino administrator (on the second floor) can give a quest to repair the cue. You can do it yourself (you need another cue) or give the technique. The cue can be obtained from Chase or in the table at the Lucciano ranch. In the cue you can install the bug after the repair.

In the slums there is a man who suffers from headaches. Doctor 50% will let him diagnose him, and Speech 80% will then find out who is supplying him with medicine (see the Raiders quests).

In the same room there are two boys who argue over the game. You can: 1) resolve the dispute in someone's favor, or reconcile them for additional experience (32% Speech); 2) to offer to play for the right of ownership, including with them (to win, the game requires 35%); 3) grab the game and go on (the game costs $ 35).

Solomon will give the quest "uncover a ghoul" if you are a grave digger. The corpse is buried on the railway station. Do not carry it with you for a long time. As a reward, you will get a corpse amphetamine: gives you 20 (+ 1) action points in combat, but on the day -3 (three) stamina and + a large dose of radiation it will affect you 2 (two) times, for a total of 60 to 80 glad depends on your resistance, (worth nothing), -10 karma.

Night Club

In a strip club, a female character can try herself as a dancer, you need agility 7 (And the charisma is just above 3). Get solid money and a quest. To get to the club for free (being a woman) you need intelligence 7.

After you speak several times, you will be advised to leave the club through the back door (you should go around the lockers and the safe). There you will be met by Ted Bundy - a serious opponent with the ripper (You can run away from him, but this may break the quest). If you exit through the front door, you will get a Gigolo perk, poisoning and the risk of dying if you have a little HP. If you still decide on this - do not talk with your mother until you leave the city, otherwise she will refuse to talk to you later.

After the death of Ted, you will receive a photo and the opportunity to speak again. Talk about it with Mom, then with the bartender. Then you will need to find the address indicated on the back. Before you go to the slums, you can go to the reception in Silver where they will tell you where to look This is the apartment where you picked up Patrick's parcel near the Hotel Silver. Ask the residents and go to the railway. There you need to find the only locked door in a number of houses and inspect the refrigerator. Now you need to talk to Tuko in the parking lot of caravankeepers. He will say that he brought this girl to Las Vegas . In Vegas, in the Hard Rock Cafe, you will find her, and she will ask you to say hello to Mama. The only problem is that Tuko will not tell you anything if you are a raider.

In the room manager in the table is a portrait of Elvis. This is Easter eggs - he was in Fallout 1-2. (the same picture can be taken in Las Vegas from the casino on the second floor)

Quests Wright

If the Stryker A or Thompson quests are completed , then Wright quests will not give. Quests Lucciano and Bertolini do not matter. To start the quests you need a reputation in slums or wherever.

To perform Wright's first assignment, you need to talk to Nelson and the hostess of the bar. They will tell about the situation in the city and the three worms. Then the first task Wright will take.

The second quest is to take c4 from Hawthorn . Read more in the section Hawthorne and the section Metal detector . If you just take the c-4, give it to Wright and say that the prospectors did everything, then the quest for the metal detector will be available and pass.

The third quest is to remove Nelson as well. He will have to kill. The rest will take up arms against you, but if you don’t touch them, then after leaving the location you will again be met peacefully.

The fourth quest is to find out what kind of spy wanders through the slums. At the location of the hotel silver between the two houses will be a bum. He is a spy. Perception 7 or Unarmed 65 / Strength 7 is needed to identify it. Or you can give him $ 300.

The fifth quest is to enlist the help of Lucciano. To convince Lucciano you need talk 70, will also help if you helped him or you have a high reputation in Reno .




 楼主| 发表于 2019-1-15 21:10:13 | 显示全部楼层
Town Hall - Thompson's quests

There are only quests for Thompson’s gang and some loot. But in the shelter itself (free access) there is an autodoc that can be repaired. The minimum repair skill is 35, but a full repair will require 90. As a result, you will be able to get free treatment for everything. The number of doses of each drug is limited, but they are quite a lot. If you repair the autodoc during repair 80, it will still completely cure you of everything, but there will be a 1% chance that the autodoc will kill you during the treatment.

You can get access to Thompson's quests from level 7. You need to push him, then he will give the first quest.

The first quest is to find out who is behind the attack on the Topmson whores. It's easy to do that - talk to whores near the Cotton bar and then with a jerk near Patrick's house. He can be persuaded or killed. * These assholes at some point can run into a wanderer. Well, yes it does not matter). So if you kill them in advance, then nothing criminal will happen. In this case, you just need to tell your mother that the case has already been done.

The second quest is to find those who attacked the Topmson gang. First you need to talk to the wounded in the farthest room. The guy will tell you about the autodoc, where it can be sent (after repair). It is also possible to self-cure (apply the doctor on him), but this will not have an effect in the conversation.

To find the evidence you need to use erudition or repair a lantern near whores (the ones near Wright). Then you need to go to the house of Patrick and go to the balcony and find the sleeve. Then it is worth talking to Patrick. After delivering this quest, Stryker’s chain will not be fully completed, but he will disappear from Stryker’s quest after the last quest .

The third quest is to convince Mordino to let in the Thompson people . There are two options for the development of events:
    1. (Combat) talk to the hotel manager, then talk to the boy in the hotel restaurant, where for charisma 8 or drug candy he will tell about the basement of the railway station, where the Mordino family lives. Security - 3 guards with 10 mm pistols and 1 with a sledge hammer.
    2. (Diplomatic) On the basis of Stryker A , in a room with a mini-generator, with erudition 30 (not confirmed), we find out that Stryker decided to destroy Mordino after seizing power. We tell about it to Mordino himself, and this becomes a decisive argument in favor of Thompson .

Fourth quest - Thompson needs you to interview the scout in the Stryker camp and interrupt the deal. The guy will require a bribe of $ 1000, when trading 50, you can guess why. Then you can give him a ticket for a stagecoach. Information about the transaction can also be found in the same computer where they found information about Mordino and save $ 1,000. Generally Stryker fabulous dolbo ... idiot. It is necessary to guess to store all strategic information in a computer in a room without security, locked for 50 (sort of) in a city where 2 out of 3 residents are engaged in theft or stalk ... Next, in the Silver Hotel, you need to disrupt the deal. Speech 80 / trade 55 will allow to negotiate peacefully.

Fifth Quest - Takeaway Stryker. Before that, Trade 30 or Charisma 8 will allow you to beg for a weapon. Then you just need to use a computer near the generator. It remains only to report the news to the commander of the shock detachment, who will be near the evacobunker Stryker.

The quest for Terry's rescue will be available.

Stadium - Stryker's quests

To start the quests, Stryker needs theft 70 or level 7 or reputation.

The first quest is to kill Patrick. Speech 50 will keep Patrick alive.

The second quest to pick up the chemical package from the drug dealer. Trade 50 - pick up half the money yourself when talking to the dealer. The dealer stands near the casino of Eldorado, after the conversation disappears, but later comes back. After completing this quest, Thompson will be offended at you, but you can kill Stryker and this quest will disappear from the tasks.

The third quest is to take pictures in the Thompson bunker . Nothing complicated, shoot everything in a row until you write to the console that there are enough shots. Do not approach people with a camera in your active hand. Do not do this and the last quest in any way if you want to complete the Thompson chain .

The fourth quest is to replace condoms. A prostitute stands between Patrick's house and a casino. You need the one that is the main one. You can refuse the quest, but Stryker will take offense and will not give more quests.
The last quest - the assault on the town hall. You need to shuffle with the generator and shoot a little. With you there will be a Stryker crowd (just don't let them block the exit from the building, they cannot be pushed). Before the quest, you can ask for a machine gun and two stimulants. In a fight you can not get involved.

To communicate with bikers do not need anything but paper and access to Stryker a bunker . Access to the bunker can be obtained from Stryker A or hack the door (a 100% -10% chance of breaking. With master keys, it's easier) Is it worth $ 1000, or you need to be an assistant to Louis , or through the bed (woman) or complete the Stryker quests as well. This opens only the outer door to the bunker, it will be possible to take the part for the City of Vault . To break the door without a piece of paper requires a scholar 90.

In Stryker, there is a certain “Racer” for alcohol in the building that will give you some useful information. Gives a quest to find lost points in the Moms Club (see B.Luy's quests ).

There are several useful books in the bench with security dogs in the bench, and there are a lot of good things in the instrumental shield above it. You can get with the help of stealth at least 60 (40 with Stealth Boy). Enter from the street after opening the door (breaking 40 + master keys). If stealth is bad, some places will have to be passed by clicking on the battle mode.

Chemist Terry

You can go to the chemist with Speech 50. Or you can say that you are his wife (if you are a woman). After talking with Terry (with an erudition of 50, you can surprise him, which will give access to his table) at the exit you will be met by a boy who will convey a message about the meeting at the hotel. In the Silver Hotel a monk will appear on the second floor.

Cold weapons 75 will identify the "stick" monk. After talking to a monk, you need to talk to Terry. He will tell you that the guard loves to drink and you need to open the door. We use 3 bottles of alcohol on the guard (only not rygalyovki and not whiskey), open the door (break or key from the guard) and talk to Terry. If Stryker is killed by Thompson's quest , then the quest is almost unchanged. Just do not need to water the guard and open the door. Thompson's people won't be aggressive. Then we leave the building with him and he teleports to Silver with his family. It remains only to talk with them to escape. You will need a rope (spent in dialogue) or you can convince the guards Strykerand go to hell (they will appear at the entrance). You can send them alone or go with them. If you go with them, then there will be a choice between a battle in the house or a battle with the whole crowd; from one of the corpses you can pick up a unique 10mm gun of a police sample with a flashlight (this is the best 10mm gun, its accuracy almost does not decrease in the dark). You choose. But Stryker's people will become aggressive (if you take part in the fight, if you tighten the decisions at the NPC hotel, they will disappear).


 楼主| 发表于 2019-1-15 21:11:30 | 显示全部楼层
Luciano ranch - quests Luciano

Here are the quests of the gang Lucciano. Also here they buy slave collars and there is a unique leather jacket in the closet in the locked room. A break of 40+ is needed (next to the bookcase there are slave collars useful in crafting "Revenge of Miki").
To go to the ranch without a fight you need to wear a stolen leather jacket (or have it with you). The second time you will not be asked about it, so then you can throw it away.

Here the slave warrior works from Lovelock a. To save him, Traps 40% is needed. It is also possible to knock out all collars with erudition / repair in the generator room. Or you can buy it. The quest for his salvation can not be taken, you already know it.
Machete will give you a quest to search for a machete. It is on the railway station, is searched for by a metal detector. If you take Machete to the workbench and clean it, the quest reward will increase.

A peasant in clothes of a butcher or doctor can be given a lighter. Get an interesting story about Mr. Lucciano.

Quest on the ranch - to deal with supplies (you need to talk to the girl in the house to the left of the fence). She will ask you to find out who feeds Thompson and Stryker , if trade is 40. For Stryker, you need to use a computer that hangs on the wall near the generator, and for Thompson, use erudition on a book lying on a table in one of the rooms (namely, a book, not on the table). This will give you a recommendation for the quests Lucciano.

In the casino of Eldorado, near the pool table is Mr. Chase (the bartender can tell you about him). If you choose the correct answers in the dialogue, he will give experience (up to 2000 with "wise" answers) and a quest for installing a wiretap in Bertolini's office, and then access to the quests of Lucciano. After the "game" you get a cue, which is useful for a quest to repair the casino.

It is easiest to install a wiretap with the help of a cleaning guy (Speech $ 70 and $ 500), but the guy will disappear. The manual version is more difficult. One bug must be installed at night through the inventory (and not just put it as an object), the second - either into a broken cue (which the casino administrator repairs) on the workbench, or into the ventilation grill in the "waiting room" next to Bertolini's room.

To access the quests you need to either talk to Chase (see above) or have a level above 7.

The first quest - you need to steal a suitcase with money from Bertolini (it can be sold in barter for $ 30,000) and commit sabotage.

The easiest thing for a female character is to go to bed with Bertolini and open a safe there, at least with a termite, even a burglary. Or in the mode of stealth at night go to the safe (if there is not enough stealth, then you can sleep in the wardrobe). The code to the safe can tell Huey (appears only when you complete the last quest of Bertolini), if you fail the last quest of Bertolini, he will tell you how to commit robbery of the armory. The guy does not like daddy ... The guard is sleeping, so the main thing is not to let the shift.

The second quest - you need to arrange a diversion - poisoned beer is made on the fire or ordered from Pushers ($ 300). He needs to be stolen by the clients. You can arrange another sabotage - to rob the armory and, putting on a mask, to shoot at customers. But with one armory stealth is not enough (night, electric board, fast run and one attempt) It is necessary to hand over both diversion and a suitcase at once. Otherwise, you can get into the bugs.

The third quest is to mine the entrances to Stryker U and Thompson . Any explosives will do: dynamite, plastic, grenade or dynamite sticks. But it is better to open the door to Stryker - suddenly you need to look at the light to him.

The fourth quest is to make a deal. When you trade 75 you can get some of the money yourself.
After that, you will be offered to become "Consileri Luciano." After this, Bertolini and Thompson will refuse to deal with you. And Stryker will give quests. If you refuse, then the quests will give everything.

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|Archiver|13号避难所

GMT+8, 2024-4-16 23:58 , Processed in 0.071183 second(s), 15 queries .

快速评论 返回顶部 返回列表