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好丑的激光枪

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楼主
发表于 2012-8-7 22:14:45 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
   从辐射3开始激光武器就变得好丑,而且瞄准也不爽,真怀念辐射2的激光来福。

求激光狙击枪之类的mod.
沙发
发表于 2012-8-8 15:36:57 | 只看该作者
owb的LASR也不满意?
全mod之后几乎是整个游戏中威力最大的能量武器了。

激光狙击么Project Nevada里加了把Wattz Laser Rifle可以满足你
板凳
 楼主| 发表于 2012-8-9 18:47:47 | 只看该作者
主要是造型太丑,而且散射比实弹步枪高。
地板
发表于 2012-8-9 18:57:31 | 只看该作者
引用第2楼robert于2012-08-09 18:47发表的  :
主要是造型太丑,而且散射比实弹步枪高。
如果你是拿一開始的激光手槍和Varmint Rifle比,那當然前者準度比較差....你可是拿手槍和步槍比,但就算如此激光手槍還是比你一開始拿到的9mm手槍準上太多了。
5#
 楼主| 发表于 2012-8-9 19:42:41 | 只看该作者
我是说步枪,激光步枪散射低的普遍0.02到0.025,威力还低。
实弹的几把都0.01到0.015,威力还大,暴击加成也高。
6#
 楼主| 发表于 2012-8-9 19:58:03 | 只看该作者
Project Nevada怎么样,玩起来爽不?
7#
发表于 2012-8-18 21:42:02 | 只看该作者
引用第5楼robert于2012-08-09 19:58发表的  :
Project Nevada怎么样,玩起来爽不?
前几天没看到,Project Nevada中文名是内华达计划,在3dm有汉化
汉化的怎么样不知道,
现在我玩基本上有两个mod必装分别是 a world of pain另一个就是内华达计划

前者以小的可怜的体积提供了大量的内容后者提供了更多的玩法和装备。

Project Nevada

主要特点增加大量的FPS特性
包括冲刺、子弹时间、手榴弹热键,视觉强化(三种夜视效果)啥的
强化植入

代替原版植入并在起基础上强化,增加大量的新型植入
新武器好看好用的新武器。
平衡调整,总之变难了.........更少的负重、生命

注意该mod改变的实在太tmd多了,卸载可能造成存档毁坏。这么说吧我现在不加载内华达计划读存档肯定出错。
原版readme


########################################################################################################################################
    _____           _           _   
    |  __ \\         (_)         | |  
    | |__) | __ ___  _  ___  ___| |_ 
    |  ___/ '__/ _ \\| |/ _ \\/ __| __|
     | |   | | | (_) | |  __/ (__| |_ 
    |_|   |_|  \\___/| |\\___|\\___|\\__|
                    /_/                        
     _   _ ________      __     _____         
    | \\ | |  ____\\ \\    / /\\   |  __ \\   /\\   
    |  \\| | |__   \\ \\  / /  \\  | |  | | /  \\  
    | . ` |  __|   \\ \\/ / /\\ \\ | |  | |/ /\\ \\ 
    | |\\  | |____   \\  / ____ \\| |__| / ____ \\
    |_| \\_|______|   \\/_/    \\_\\_____/_/    \\_\\

########################################################################################################################################

Team:            snakster, Kai Hohiro, delamer, T3T, Zealotlee, Yukichigai, Gribbleshnibit8, Gopher, TheCastle, x-quake, Mezmorki

Contributors:    Pelinor (Mod Configuration Menu)

Version:        2.5

Download:        http://www.newvegasnexus.com/downloads/file.php?id=40040

########################################################################################################################################

The following mods/utilities are required for Project Nevada:

* The Fallout: New Vegas Script Extender (NVSE)
    http://nvse.silverlock.org/

* The Fallout Mod Manager (FOMM) is HIGHLY recommended for properly installing and setting up Project Nevada.
    http://www.newvegasnexus.com/downloads/file.php?id=36901

   
Since version 2.1 Project Nevada comes with an integrated version of the Mod Configuration Menu (MCM) by Pelinor.
If you want other mods to use the MCM as well, you can install the standalone MCM version, which will always take precedence if active:

* The Mod Configuration Menu (MCM)
    http://www.newvegasnexus.com/downloads/file.php?id=42507
   
########################################################################################################################################

Part I - General

    1. Introduction

    2. Changelog

    3. Installation

    4. Troubleshooting

    5. Credits & Acknowledgements
   
    6. Contact
   
    7. Permissions
   

Part II - Module Details

    1. Core
        a) Gameplay Features
        b) Immersion Features
        c) Miscellaneous Features
        d) Default hotkeys
        e) Item changes
   
    2. Cyberware
        a) Implant list
        b) Implant locations
        c) Surgery services
       
    3. Equipment
        a) Guns
        b) Energy Weapons
        c) Melee Weapons
        d) Explosives
        e) Armor/Apparel
       
    4. Rebalance
        a) Character options
        b) Damage + Combat options
        c) Stealth + Movement options
        d) Miscellaneous options
        e) Loot rarity options
        f) Food changes
        g) Alternative repair system
       
       

########################################################################################################################################
# PART I ###############################################################################################################################
########################################################################################################################################



========================================================================================================================================
 1. Introduction
========================================================================================================================================

Project Nevada is a mod aiming to make Fallout: New Vegas a more interesting - eventually more challenging - but surely more fun
experience for you. Created by the team responsible for the Fallout 3 Wanderers Edition (FWE), we're leaving the barren DC wasteland
behind and move on west to new, exciting regions.

Project Nevada is not an overhaul, instead it's organized as a set of themed modules. Each module can address different aspects of the
game and target different audiences, but they are also designed to work in conjunction. Our vision is to allow players picking the
modules they want and using them together with any mod they like, instead of forcing them to make the all-or-nothing choice.

Further general objectives and design concepts are:
* Easy installation and setup; no load order or complicated dependencies.
* Great customization through different modules and an in-game menu
* Rather keep things straightforward and enjoyable than overly complicated and tedious.
* Avoid changes that could conflict with other mods unless they are absolutely necessary.
* Blend features in as good as possible - players shouldn't feel reminded that they're using a mod.

For further reading, this document is organized in two parts. The first part contains general information, which besides this
introduction, includes an installation guide in Section 2 and a list of the most common problems in Section 3.

Part two contains detailed information about the Project Nevada modules. It may contain spoilers and is generally not required
to get the mod running.
8#
发表于 2012-8-18 21:56:44 | 只看该作者
打了重生MOD你会发现射各种能量武器的机器人成了邮差杀手,金刚不坏外壳各种传统火药武器简直是百毒不侵
不用激光枪前期混下去非常艰难
9#
发表于 2012-8-20 13:12:29 | 只看该作者
造型丑你就不用了?[s:7]
我觉得还可以。
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