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Sfall 功能詳解 v2.18

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发表于 2012-5-13 11:02:49 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
;這是 Sfall 的 ddraw.ini 功能內容翻譯
;有些翻譯得不好 ,部分翻譯 複製 novarain 提供
;http://www.bn13.com/bbs/read.php?tid=68501&page=1#1103688
;一些功能我不懂不知如何敘述
;英文高手大大能幫我修正補充這些翻譯嗎??

;內容能直接複製貼入RP的 ddraw.ini 內使用


;sfall configuration settings
;v2.18


[Main]
;[常規設定]
;Change to 1 if you want to use command line args to tell sfall to use another ini file.
;設置為 1 ,如果你想使用另一個ini檔案的命令行參數來讓sfall使用
;初始設定: UseCommandLine=0 (默認禁用)
UseCommandLine=0

;Uncomment and point to a file to get alternate translations for some sfall messages
;指定翻譯 sfall 添加在遊戲中會顯示的訊息之檔案位置,取消 TranslationsINI 的分號
;初始設定: TranslationsINI=./Translations.ini
TranslationsINI=./Translations/cht.ini

;Change to 0 to remove sfall update check
;設置為 0 ,取消sfall線上更新檢查
;初始設定: CheckForUpdates=1 (默認啟用)
CheckForUpdates=0

;Ensure that the RP ddraw.ini file is being used
;確保正在使用 RP 的 ddraw.ini,如未設定遊戲中會顯示紅色錯誤警告訊息
;初始設定: ModifiedIni=0 (默認原版)(RP設定=42)
ModifiedIni=42

;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Sound]
;[音效設定]
;Sets the number of allowed simultaneous sound effects
;Set to 0 to leave the default unchanged (i.e. 4)
;設置為 0 ,允許同步播放音效
;初始設定: NumSoundBuffers=0 (默認禁用不變即為 4)
NumSoundBuffers=0

;Set to 1 to allow attaching sound files to combat float messages
;設置為 1 ,允許附加的聲音檔案,戰鬥浮動訊息
;初始設定: AllowSoundForFloats=0 (默認禁用)(RP設定=1)
AllowSoundForFloats=1

;Set to 1 to automatically search for alternative formats when fallout tries to play an acm
;This does not effect the play_sfall_sound and stop_sfall_sound script functions
;設置為 1 ,自動搜索其他格式時,嘗試將它當作一個 acm 檔
;這並不影響play_sfall_sound和stop_sfall_sound腳本功能
;初始設定: AllowDShowSound=0 (默認禁用)
AllowDShowSound=0

;Set to 1 to override the music path used by default if not present in the cfg
;Set to 2 to overwrite all occurances of the music path=2
;設置為 0 ,music 路徑字符串以CFG內為主
;設置為 1 ,重寫 music 路徑,默認情況下,如果不存在,則在CFG內
;設置為 2 ,覆蓋所有的 music 路徑字符串
;初始設定: OverrideMusicDir=2 (默認覆蓋)
OverrideMusicDir=2

;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Speed]
;[速度設定]
;Set to 0 to disable everything in this section
;設置為 0 ,禁用在這部分中的一切設定
;初始設定: Enable=1 (默認啟用)
Enable=1

;The speeds corresponding to each slot in percent. (i.e. 100 is normal speed)
;對應到下方SpeedKey設定的按鍵。 (100即是正常速度)
SpeedMulti0=50
SpeedMulti1=100
SpeedMulti2=150
SpeedMulti3=200
SpeedMulti4=300
SpeedMulti5=500
SpeedMulti6=1000
SpeedMulti7=100
SpeedMulti8=100
SpeedMulti9=100

;The initial speed at game startup
;在遊戲啟動時的初始速度
;初始設定: SpeedMultiInitial=100 (默認正常速度)
SpeedMultiInitial=100

;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Graphics]
;[圖像設定]
;Set to 0 for 8 bit fullscreen
;Set to 4 for dx9 fullscreen
;Set to 5 for dx9 windowed
;A dx9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
;Modes 1, 2 and 3 are no longer supported
;設置為 0 ,8 bit全螢幕
;設置為 4 , DX9 全螢幕
;設置為 5 , DX9 窗口化
;Dx9 模式是所必需的任何圖形相關腳本工作擴展功能(即全螢幕渲染)
;模式1,2和3不再支持
;初始設定: Mode=0 (默認原版)
Mode=5

;If using a dx9 mode, this changes the resolution
;The graphics are simply stretched to fit the new window; this does _not_ let you see more of the map
;如果使用DX9模式,這裡改變解析度
;簡單的圖形延伸以適應新的視窗,這並不會讓你看到更多的地圖
;初始設定: GraphicsWidth=640,GraphicsHeight=480 (默認原版)
GraphicsWidth=800
GraphicsHeight=600

;This changes the settings of the hardware scaler in graphics modes 4 or 5
;Set to 0 to disable, 1 to use only if screen res > 640x480, 2 to use if screen res != 640x480 or 3 to use always
;To use a hardware scaler a file called 'global.fx' must be placed in data\shaders, and must contain one technique with one or more passes
;這將改變圖形模式在硬件縮放,當 Mode= 4或5
;設置為 0 ,禁用。設置為 1 ,當屏幕res > 640x480。設置為 2 ,res!=640x480。設置為 3 ,強制啟用。
;要使用硬件縮放檔案名為 'global.fx' 必須放置在data\shaders,並包含一個技術與一個或多個傳遞
;初始設定: GlobalShaderMode=0
GlobalShaderMode=0

;Set to something other than 0 to apply a software scaler in graphics modes 4 or 5
;This can be used instead of, or in addition to, the hardware global.fx shader
;This option is unsupported when using Mash's resolution patch
;設置為 0 以外的其他圖形縮放模式當 Mode= 4或5
;這可以用來代替 global.fx 以外的硬件著色
;此選項使用 Mash 的分辨率補丁時是不被支持
;初始設定: ScaleFilter=0
;0 - Default scaler
;1 - 2xSai
;2 - SuperEagle
;3 - Super2xSai
;4 - hq2x
;5 - AdvancedMame2x
;6 - letterbox
;7 - no scaling
ScaleFilter=0

;Set to 1 for a linear texture filter, or 0 to disable
;設置為 1 ,啟用線性紋理過濾器,或0來禁用
;初始設定: TextureFilter=0
TextureFilter=0

;Set to 1 to do the palette conversion on the gpu
;Faster, but incompatible with the Scalefilter and TextureFilter settings
;Requires v2.0 pixel shader support
;設置為 1 ,在 GPU 上的調色板轉換
;速度較快,但與縮放過濾器和紋理過濾器設置不相容
;需要2.0像素著色器的支持
;初始設定: GPUBlt=0
GPUBlt=0

;Set to 1 to allow using 32 bit graphics for talking heads
;Requires graphics mode 4 or 5, and gpublt set to 1
;設置為 1 ,允許使用32位色彩品質
;需要圖形模式4或5,並且 GPUBlt 的設置需為1
;初始設定: Use32BitHeadGraphics=0
Use32BitHeadGraphics=0

;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Input]
;[按鍵設定]
;Set to 1 to enable the mouse scroll wheel to scroll through your inventory
;設置為 1 ,能夠使用鼠標滾輪滾動您的物品欄
;初始設定: UseScrollWheel=1 (默認啟用)
UseScrollWheel=1

;The mouse Z position is divided by this modifier to calculate the number of inventory
;slots to scroll. My mouse moves 120 pixel in the z direction for one click of the mouse
;wheel, but this may vary depending on your mouse manufacturer and windows settings.
;Set to 0 to only ever scroll 1 click
;
;
;
;
;設置為 0 ,每次滾動物品欄只移動1個物品
;初始設定: ScrollMod=0
ScrollMod=0

;Adjusts mouse sensitivity to some percentage of normal.
;Negative values are valid, if you want your mouse axis reversed for some reason
;鼠標靈敏度一些正常的比例調整
;負值是有效的,如果由於某種原因你想扭轉你的鼠標方向
;初始設定: MouseSensitivity=100 (默認速度)
MouseSensitivity=100

;DX scancode of a key to press when the middle mouse button is clicked
;The default of 0x30 toggles between your two weapons
;Set to 0 to disable
;點擊鼠標中鍵使手上兩件武器切換需設置為 0x30
;設置為 0 ,禁用
;初始設定: MiddleMouse=0x30 (默認啟用)
MiddleMouse=0x30

;Set to 1 to reverse the left and right mouse buttons
;設置為 1 ,將左,右鼠標按鈕交換
;初始設定: ReverseMouseButtons=0 (默認禁用)
ReverseMouseButtons=0

;Set these to 1 if you want fallout to access the keyboard or mouse in background mode
;Try these if you get the 'Failure initializing input devices' error
;設置這些為1,如果您想 Fallout 鍵盤或鼠標使用後台模式
;如果當你顯示'Failure initializing input devices'的錯誤,試試這些設置
;初始設定: BackgroundKeyboard=0,BackgroundMouse=0 (默認禁用)
BackgroundKeyboard=0
BackgroundMouse=0

;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

;The modifier key you have to hold down to change any speed settings
;If set to 0 if you don't want to use a modifier key, or a DX scancode otherwise
;Set to -1 for either ctrl key, -2 for either alt key or -3 for either shift key
;修改遊戲速度設置你需要設定一個組合鍵的首個停留按鍵
;設置為 0 ,如果您不想使用組合鍵或 DirectX 的按鍵碼
;設置為 -1 是 ctrl 鍵。設置為 -2 是 alt 鍵。設置為 -3 是 shift 鍵
;初始設定: SpeedModKey=-1 (默認 ctrl 鍵)
SpeedModKey=-1

;A key to press to toggle the speed tweak on or off
;Specify 0 if you don't want a toggle key, or a DX scancode otherwise
;設置一個組合鍵來切換停用或啟動遊戲速度調整功能(與SpeedModKey配合)
;設置為 0 ,如果你不想使用這切換鍵或 DirectX 的按鍵碼
;初始設定: SpeedToggleKey=0 (默認禁用)
;DirectX的按鍵對應碼:http://www.gamespp.com/directx/directInputKeyboardScanCodes.html
SpeedToggleKey=0x00

;The keys corresponding to the 10 speed slots
;Set to 0 to disable a slot, otherwise specify the DX scancode of the key you want to use
;這些組合鍵對應到 10 個遊戲速度設置(與SpeedModKey配合)
;設置為 0 ,如果你不想使用這組合鍵或 DirectX 的按鍵碼
;對應到上方 SpeedMulti 設定的速度
;常用 DirectX 的按鍵碼(小鍵盤數字)
; DIK_NUMPAD1    0x4F
; DIK_NUMPAD2    0x50
; DIK_NUMPAD3    0x51
; DIK_NUMPAD0    0x52
; DIK_NUMPAD4    0x4B
; DIK_NUMPAD5    0x4C
; DIK_NUMPAD6    0x4D
; DIK_NUMPAD7    0x47
; DIK_NUMPAD8    0x48
; DIK_NUMPAD9    0x49
SpeedKey0=0x52
SpeedKey1=0x4f
SpeedKey2=0x50
SpeedKey3=0x51
SpeedKey4=0x4b
SpeedKey5=0x4c
SpeedKey6=0x4d
SpeedKey7=0x00
SpeedKey8=0x00
SpeedKey9=0x00

;The modifier key you have to hold down to change any graphics settings
;Set to 0 if you don't want to use a modifier key, or a DX scancode otherwise
;Set to -1 for either ctrl key, -2 for either alt key or -3 for either shift key
;修改遊戲圖形效果你需要設定一個組合鍵的首個停留按鍵
;設置為 0 ,如果您不想使用組合鍵或 DirectX 的按鍵碼
;設置為 -1 是 ctrl 鍵。設置為 -2 是 alt 鍵。設置為 -3 是 shift 鍵
;初始設定: GraphicsModKey=-2 (默認 alt 鍵)
GraphicsModKey=0

;Toggle the global shader on or off
;設置一個組合鍵來切換停用或啟動遊戲硬件縮放功能(與GraphicsModKey配合)
;初始設定: ToggleGlobalShader=0x52 (默認小鍵盤數字'0')
ToggleGlobalShader=0x52

;Changes the current scaleing and texture filters
;變化目前縮放效果和紋理過濾器
;初始設定: CycleScaleFilter=0,ToggleScaleFilter=0,ToggleTextureFilter=0
CycleScaleFilter=0
ToggleScaleFilter=0
ToggleTextureFilter=0

;A key to hold down to move the window around when using graphics mode 5
;Set to 0 if you don't want to use a modifier key, or a DX scancode otherwise
;Set to -1 for either ctrl key, -2 for either alt key or -3 for either shift key
;移動遊戲視窗(當你選擇圖形模式=5)你需要設定一個組合鍵的首個停留按鍵+鼠標左鍵
;設置為 0 ,如果您不想使用組合鍵或 DirectX 的按鍵碼
;設置為 -1 是 ctrl 鍵。設置為 -2 是 alt 鍵。設置為 -3 是 shift 鍵
;初始設定: WindowScrollKey=0 (默認禁用)
WindowScrollKey=-2

;A key to press to toggle the highlighting of all items on the ground on the current map
;設置一個按鍵來切換當前地圖地面上的所有物品的高亮
;初始設定: ToggleItemHighlightsKey=0x2A (默認 左 shift 鍵 0x2A=42)
ToggleItemHighlightsKey=0x2A

;A key to press to open a debug game editor
;設置一個按鍵切換停用或啟動遊戲調試編輯器
;初始設定: DebugEditorKey=0x00 (默認禁用)
DebugEditorKey=0x00

;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Multiplayer]
;[多人連線設定]
;Set to 1 to enable the multiplayer server
;requires graphics mode 4 or 5
;設置為1,使多人遊戲服務器
;圖形模式需要4或5
;初始設定: RunServer=0 (默認禁用)
RunServer=0

;Send/recieve buffer size, default is 8192
;increase to prevent lag bursts when scrolling or at whole screen transitions (will increase latency)
;BufferSize=8392704
;傳送/接收緩衝區的大小,默認為8192
;增加以防止滾動或在整個屏幕轉換時延遲停頓(會增加延遲)
;BufferSize=8392704
;初始設定: BufferSize=8192
BufferSize=8192

;The minimum amount of time in ms sfall will wait before sending a frame refresh
;用最少的時間在我等待sfall時發送刷新
;初始設定: MinFrameTime=100
MinFrameTime=100

;You'll probably want to set this to 1 unless you're playing over a 1gbit lan
;Only supported with a 640x480 or 1024x768 screen res
;你可能需要設置為1,除非你玩超過1Gbit的局域網
;只有支持使用640x480或1024x768屏幕高分辨率
;初始設定: CompressFrames=1
CompressFrames=1

;The port to create the server on
;創建伺服器的端口
;初始設定: Port=4244
Port=4244

;A comma separated list of the PIDs that can be controlled by other players
;一個逗號分隔的列表,可以由其他玩家控制的PID
;初始設定: NumPIDs=14 (PID數量),PIDlist=003e,00a0,00a1,0059,0061,006b,0088,00a2,0098,00a3,00a4,004f,0156,01d7 (PID名單)
NumPIDs=14
PIDlist=003e,00a0,00a1,0059,0061,006b,0088,00a2,0098,00a3,00a4,004f,0156,01d7

;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Misc]
;[雜項設定]
;Time limit in years. Must be between -3 and 13
;修改寫死在fallout內的13年限制。數值需-3到13之間
;Set to 0 if you want to die the instant you leave arroyo
;設置為 0 ,如果你想離開阿羅由時瞬間死亡
;Set to -1 to remove the time limit, and automatically reset the date back to 2241 each time you would have reached it
;設置為 -1 ,解除時間限制,每13年重置一次時間,並自動重置日期為2241年
;Set to -2 to remove the time limit without resetting the date. The game will lock up on 8th of March 2255
;設置為 -2 ,解除時間限制,但不重置時間,遊戲會將時間鎖定為2255年三月八日
;Set to -3 to remove the time limit, automatically reset the date, but override fallouts GetDate function to return the correct year
;設置為 -3 ,解除時間限制,每13年重置一次時間,但會覆寫遊戲內的函式以回傳「正確」年份
;初始設定: TimeLimit=13 (默認原版13年,遊戲超過13年,2255年三月八日後會死亡)
TimeLimit=-3

;Set to 1 to enable functions relating to overriding the file system
;設置為 1 ,使有關的函數覆蓋系統檔案
;初始設定: UseFileSystemOverride=0
UseFileSystemOverride=0

;Set to 1 to use the fallout 1 code to control world map speed
;使用fallout 1代中的代碼,以控制世界地圖速度
;初始設定: WorldMapFPSPatch=1 (默認啟用)
WorldMapFPSPatch=1

;Controls the world map speed if WorldMapFPSPatch is 1. Higher values cause slower movement
;如果WorldMapFPSPatch=1,則可以控制世界地圖的速度。數值愈高移動速度愈慢
;初始設定: WorldMapDelay2=66
WorldMapDelay2=66

;The number of slots available in the locations list panel of the world map
;Set to 0 to leave unchanged. 17 is default.
;Setting this greater than 17 requires a replacement background frm, or you'll get glitched graphics
;在世界地圖上位置清單面板的城市數量
;設置為 0 ,離開不變。 17 是原版城市數量
;設置此需要更換背景FRM大於17,否則你會得到glitched圖形
;初始設定: WorldMapSlots=17 (默認原版)(RP設定=21)
WorldMapSlots=21

;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
;要開始一個新遊戲 artemple.map 之外的某個位置,取消 StartingMap 的分號,並設置為您想要載入地圖的名稱
;初始設定: StartingMap=artemple.map (默認原版)或不設置
;StartingMap=

;To change the 'FALLOUT II v1.02d' version string on the main menu, uncomment the next line
;You can use up to 2 %d's in this, if you want to include fallouts version number somewhere
;要更改主選單上的“'FALLOUT II v1.02d'版本字符串,取消 VersionString 的分號
;你可以使用 2 %d's,如果您想在這地方填入 FALLOUT 版號
;初始設定: VersionString=FALLOUT II v1.02d (默認原版)或不設置
VersionString=FALLOUT II v1.02d Chinese

;To use a config file other than fallout.cfg, uncomment the next line and add the name of your new file
;若要使用 fallout.cfg 以外的設定檔,取消 ConfigFile 的分號,並設置為您想要載入地圖的名稱
;初始設定: ConfigFile=fallout.cfg (默認原版)或不設置
;ConfigFile=

;To use a patch file other than patch000.dat, uncomment the next line and add your new file name
;If you want to check for multiple patch files, you can include a %d in the file name (sprintf syntax)
;By default, only the first patch file found will be used.
;If you want to load multiple patch files at once, uncomment the NumberPatchLoop line and set it to the number of files to check for
;若要使用 patch000.dat 以外的其他修補程式檔,取消 PatchFile 的分號並添加新檔的名稱
;如果你想檢查是否有多個補丁檔案,你可以在檔案名中包括一個 %d (sprintf的語法)
;默認情況下,只有發現的第一個補丁檔案將被使用
;初始設定: PatchFile=patch000.dat (默認原版)或不設置,DoNotUseAPatchFile.dat(禁用補丁的意思)
PatchFile=DoNotUseAPatchFile.dat
;如果你想一次載入多個補丁檔案,取消 NumberPatchLoop 的分號,並設置它的檔案數量檢查
;初始設定: NumberPatchLoop=-1 (默認原版)或不設置
;NumberPatchLoop=100

;To change the default and starting player models, uncomment the next four lines.
;The default models can also be changed ingame via script
;若要更改默認的起始玩家外觀模型,取消下四行的分號
;默認的模型也可以通過遊戲腳本來更改
;MaleStartModel=hmwarr
;MaleDefaultModel=hmjmps
;FemaleStartModel=hfprim
;FemaleDefaultModel=hfjmps

;To change the various ingame movies, modify the next 17 lines
;Most of these can also be changed ingame via script.
;若要改變遊戲中的各種影片,修改接下來的17條連結
;其中大多數影片也可以通過遊戲腳本來更改
Movie1=iplogo.mve
Movie2=intro.mve
Movie3=elder.mve
Movie4=vsuit.mve
Movie5=afailed.mve
Movie6=adestroy.mve
Movie7=car.mve
Movie8=cartucci.mve
Movie9=timeout.mve
Movie10=tanker.mve
Movie11=enclave.mve
Movie12=derrick.mve
Movie13=artimer1.mve
Movie14=artimer2.mve
Movie15=artimer3.mve
Movie16=artimer4.mve
Movie17=credits.mve

;To change the starting year, month or day, uncomment the next 3 lines
;若要改變開始的年,月或日,取消下三行的分號,並修改3項數值
;初始設定: StartYear=-1,StartMonth=-1,StartDay=-1 (默認原版),不可小於-1會無法正常顯示時間,StartYear(年),StartMonth(月),StartDay(日)
;StartYear=-1
;StartMonth=-1
;StartDay=-1

;To change the limit of the distance away from the player to which you're allowed to scroll the local maps, uncomment the next two lines
;Defaults are 0x1E0 in the x direction and 0x190 in the y direction.
;Not compatible with the res patch!
;若要更改你在城市中玩家人物與鼠標移動地圖的距離限制,取消下兩行的分號
;預設在 x 方向為 0x1E0(=480) 和 在 y 方向為 0x190(=400) 。
;不相容的 res 高解析修補程式 !
;初始設定: LocalMapXLimit=480,LocalMapYLimit=400 (默認原版)或不設置
;LocalMapXLimit=480
;LocalMapYLimit=400

;To add additional perks to the game, uncomment the next line and set it to point to a file containing perk information
;要在遊戲添加額外能力,取消 PerksFile 的分號,並設置它指向一個內含額外能力的檔案
;初始設定: PerksFile=Perks.ini (默認原版)或不設置
erksFile=Perks.ini

;Set to 1 if you want the pipboy to be available at the start of the game
;設置為1,如果你想在新遊戲開始的時候使用嗶嗶小子
;初始設定: PipBoyAvailableAtGameStart=0 (默認原版)
PipBoyAvailableAtGameStart=0

;Set to 1 to double the number of available kill types
;If you use this, you need to provide the extra descriptions in proto.msg (entries from 1450 to 1487 are names and 1488 to 1525 are descriptions)
;Changing this option mid game will not invalidate old save games, but the players kill counters will be completely screwed.
;Setting this to 1 may cause problems if the player kills more than 32767 of any one critter type
;Additional kill types must have their new critical tables set! (See the OverrideCriticalTable option)
;
;
;
;
ExtraKillTypes=0

;Choose the damage formula used to calculate combat damage.
;Don't set this to anything other than 0 unless another mod you're using explicitly tells you to!
;0 - Fallout default
;1 - Glovz's Damage Fix
;5 - Haenlomal's Yet Another Ammo Mod.
;選擇傷害公式,用來作為戰鬥傷害計算方式
;設置為 0 是默認原版公式。設置為 1 是Glovz公式。設置為 5 是Haenlomal公式。請勿設置 0 以外其他數值除非你知道在做甚麼
;初始設定: DamageFormula=0 (默認原版)(RP或UP安裝時可選)
DamageFormula=0

;Set to 1 to disable the horrigan encounter
;設置為 1 ,禁用與法蘭克.荷瑞根(Boss)在野外相遇
;初始設定: DisableHorrigan=0 (默認禁用)
DisableHorrigan=0

;Set to 1 to disable the random element in npc levelling.
;This will cause all npc party members to automatically level up as soon as the player reaches the requirements
;設置為 1 ,禁用在NPC升級的隨機原理
;這將改由只要玩家達到要求所有的NPC隊友就會自動升級
;初始設定: NPCAutoLevel=0 (默認禁用)
NPCAutoLevel=1

;Change the initial starting location and world map viewport
;Leave at -1 for default
;改變最初在世界地圖上的起始位置及起始可見位置(如一代可見15號避難所)
;設置為 -1 ,默認原版 (StartXPos,StartYPos,起始位置) (ViewXPos,ViewYPos,起始可見位置)
;初始設定: StartXPos=-1,StartYPos=-1,ViewXPos=-1,ViewYPos=-1 (默認原版起始位置,可見位置)
StartXPos=-1
StartYPos=-1
ViewXPos=-1
ViewYPos=-1

;Set to 1 to override the art_chache_size setting in fallout2.cfg
;設置為 1 ,覆蓋在 fallout2.cfg 的 art_chache_size 設置(改由sfall設置為256)
;初始設定: OverrideArtCacheSize=0 (默認禁用)(RP設定=1)
OverrideArtCacheSize=1

oint at an ini file containing elevator data
;指向包含電梯數據的ini檔案
;初始設定: ;ElevatorsFile=Elevators.ini(默認原版不設置)(RP設定=Elevators.ini)
ElevatorsFile=Elevators.ini

;Uncomment and set to a comma delimited list of numbers to use a custom xp table.
layers level is capped once the highest specified level is reached
;設置一個數值為自定義的最大經驗值上限,取消 XPTable 的分號
;使用自定義的經驗值來限制玩家等級上限
;初始設定: ;XPTable=50,100,200 (默認原版不設置)
;XPTable=50,100,200

;Set to 1 to enable additional weapon animations codes from o-t
;The 4 byte value at 0x39 of weapon protos may range from 0 to 15 rather than 0 to 10
;Since the letters 'n' and 'r' are in use for other animations, an animation code of 11 corresponds to 's' and 15 to 't'
;設置為 1 ,使用 o 到 t 額外的武器動畫代碼
;在0x39武器 protos 的4字節值可從0到15不等,而不是0到10
;由於字母“n”和“r”是其他動畫使用,所以動畫代碼 11 對應 's' 與 15 對應 't'
;初始設定: AdditionalWeaponAnims=0 (默認原版)(RP設定=1)
AdditionalWeaponAnims=1

;Uncomment these lines to modify the default modifiers for aimed shots at specific bodyparts
;若要修改瞄準攻擊在特定的部位時的命中機率修正值,取消下八行的分號,下行為原版為瞄準射擊在特定部位默認的命中機率修正值,BodypartHitMod8為非瞄準的其他攻擊如:一般攻擊,一般投擲攻擊
;初始設定: (默認原版不設置) BodypartHitMod0=-40(頭),BodypartHitMod1=-30(左臂),BodypartHitMod2=-30(右臂),BodypartHitMod3=0(身體),BodypartHitMod4=-20(右腿),BodypartHitMod5=-20(左腿),BodypartHitMod6=-60(眼睛),BodypartHitMod7=-30(胯下),BodypartHitMod8=0(一般)
;BodypartHitMod0=-40
;BodypartHitMod1=-30
;BodypartHitMod2=-30
;BodypartHitMod3=0
;BodypartHitMod4=-20
;BodypartHitMod5=-20
;BodypartHitMod6=-60
;BodypartHitMod7=-30
;BodypartHitMod8=0

;Set to 1 to use a CriticalOverrides.ini file to override the default critical table
;Set to 2 to use the default critical with bug fixes (doesn't require an ini)
;Set to 3 to use a new format CriticalOverrides.ini file, with preadded bug fixes
;If the ExtraKillTypes option is enabled, this should be set to 3, with containing entries for any new types
;Must be non-zero to use the edit/get/reset_critical script functions
;
;
;
;
;初始設定: OverrideCriticalTable=2
OverrideCriticalTable=2

;Set to 1 to get notification of karma changes in the notification window
;設置為 1 ,開啟道德變化的通知,將會在訊息攔顯示
;初始設定: DisplayKarmaChanges=0 (默認禁用)(RP設定=1)
DisplayKarmaChanges=1

;Set to 1 to always reload messages, rather than only at map load
;設置為 1 ,不斷的重載訊息,而不是只有在地圖讀取時
;初始設定: AlwaysReloadMsgs=0 (默認禁用)
AlwaysReloadMsgs=0

;Set to 1 to force the player to play the idle animation when reloading their weapon
;設置為 1 ,玩家裝填武器彈藥時,強制播放玩家人物閒置時的動畫
;初始設定: PlayIdleAnimOnReload=0 (默認禁用)
PlayIdleAnimOnReload=0

;Adjust how corpses effect line of fire
;Set to 1 to apply the same rules to bursts as to complete misses
;Set to 2 to completely block corpses from absorbing fire
;調整在開火線上除正面第一位敵人後方敵人的效果
;設置為 0,開火線上所有敵人都同第一位敵人一樣得死亡效果
;設置為 1,應用同樣的掃射規則以完全未命中處理
;設置為 2,在開火線上第一位敵人完全地吸收傷害並阻斷後方受到波擊
;初始設定: CorpseLineOfFireFix=0 (默認禁用)(RP=2)
CorpseLineOfFireFix=2

;Set a number of milliseconds to idle each input loop
;Set to -1 to disable
;Set to 0 to idle only if other processes are waiting for processor time
;Set to 1 (or some higher number if needed) to prevent 100% cpu use
;設置一個毫秒數閒置每個輸入循環的
;設置為 -1 ,禁用
;設置為 0 ,在等待處理器時間閒置其他正在運行的進程
;設置為 1 (或是一些數量過多的處理,如果有需要的話),以防止CPU資源佔用100%
;初始設定: ProcessorIdle=-1 (默認禁用)
ProcessorIdle=-1

;Set to 1 if using the hero appearance mod
;設置為 1 ,啟用玩家新的外觀 mod 如:種族,風格
;初始設定: EnableHeroAppearanceMod=0 (默認禁用)
EnableHeroAppearanceMod=0

;Set to 1 to skip the 3 opening movies
;設置為 1 ,跳過 3 個開場動畫
;初始設定: SkipOpeningMovies=0 (默認禁用)
SkipOpeningMovies=0

;Causes npc's who complete their combat turn with ap left over will try and find other ways to spend it.
;Only npcs with ap left equal to or greater than the value given here will be considered.
;Set to 0 to disable
;開啟此項,NPC/隊友在一回合內成功消滅目標後,如果剩餘AP大於等於所設的數值,
;會嘗試用所剩AP攻擊下一個目標。而默認系統中,NPC只要消滅了攻擊目標,就直接結束此回合。
;此項可以提高隊友火力輸出,效率能提高100% - 200%,隊友等級越高,效果越好。
;建議數值設為隊友攻擊所需最小AP,NPCsTryToSpendExtraAP=3
;設置為 0 ,禁用
;初始設定: NPCsTryToSpendExtraAP=0 (默認禁用)
NPCsTryToSpendExtraAP=0

;Allows the use of tiles over 80*36 in size. sfall will just split and resave them at startup
;Set to 1 to check all tiles on started (slow)
;set to 2 if you provide a XLtiles.lst file in art/tiles/ containing a list of the tile ids that need checking


;初始設定: AllowLargeTiles=0
AllowLargeTiles=0

;Set to one to directly control party members in combat
;在回合裡控制隊友,如果分不清哪個是正在控制的,就點一下攻擊,沒有高亮外框的就是正在控制的
;初始設定: ControlPartyMembers=0 (默認禁用)[不建議修改]
ControlPartyMembers=0

;Change the skilldex cursor frm numbers
;Default is 293 for all skills
;改變在使用技能時鼠標顯示的圖示
;默認鼠標圖示為 293 (對應為 CROSSUSE.FRM)
;初始設定: (默認原版) Lockpick=293,Steal=293,Traps=293,FirstAid=293,Doctor=293,Science=293,Repair=293
Lockpick=293
Steal=293
Traps=293
FirstAid=293
Doctor=293
Science=293
Repair=293

;Remove window position rounding
;
;初始設定: RemoveWindowRounding=0 (默認禁用)
RemoveWindowRounding=0

;Set to 1 to add scroll buttons to the pip boy quest list, and remove the quests per area limit
;設置為 1 ,添加滾動按鈕在嗶嗶小子的任務列表,並刪除任務數量的限制
;初始設定: UseScrollingQuestsList=1 (默認啟用)(RP=1)
UseScrollingQuestsList=1

;Uncomment these lines to control the premade characters offered when starting a new game
;Multiple options should be separated by commas, and there must be the same number of entries in both lines
;取消下列這兩行的分號,用來控制開始一個新遊戲時所提供能選擇的預製人物(可自行製作能超過原本過3個以上)
;應以逗號分隔多個選項且這兩行必須有相同的對應的FRMs圖片代號
remadePaths (人物資料檔案名稱) PremadeFIDs (對應的FRMs圖片代號)
;初始設定: remadePaths=combat,diplomat,stealth remadeFIDs=201,203,202 (默認原版)
remadePaths=combat,diplomat,stealth
remadeFIDs=201,203,202

;Use this line to modify the list of cities and their associated global variables used for city reputations
;Syntax is 'city id : global id',with each city/global pair separated by a comma.
;
;
;CityRepsCount=19
;CityRepsList=0:47,2:48,1:49,4:50,5:51,3:52,8:53,6:54,7:55,13:56,10:57,11:59,14:61,17:63,19:64,18:65,25:66,9:294,20:308
;
;Set this to a valid path to save a copy of the console contents
;設置一個有效的路徑保存一份遊戲中訊息欄出線的內容,取消下 ConsoleOutputPath 的分號
;初始設定: ;ConsoleOutputPath="bingle.txt" (默認禁用不設置)
;ConsoleOutputPath="bingle.txt"

;Set to 1 to add additional pages of save slots
;設置為 1 ,添加存檔插槽的附加頁面,能讓你存到一萬個存檔
;初始設定: ExtraSaveSlots=0 (默認禁用)(RP=1)
ExtraSaveSlots=1

;Set to 1 to speed up the hp/ac counter animations
;設置為 1 ,加快切換到戰鬥時 hp/ac 計數器的顯示動畫
;初始設定: SpeedInterfaceCounterAnims=0 (默認禁用)
SpeedInterfaceCounterAnims=0

;These lines allow you to control the karma frm's displayed on the character screen
;下列這幾行允許您控制在人物狀態中顯示的對應道德高低所表示的稱號(如:道德超過 1000 對應'救世主')
;KarmaFRMsCount(稱號的數量),KarmaFRMs(稱號的FRMs對應的圖片代號),KarmaPoints(稱號的FRMs對應的道德值)
;初始設定: KarmaFRMsCount=9 KarmaFRMs=128,146,129,125,152,127,147,134,176 KarmaPoints=-1000,-750,-500,-249,250,500,750,1000
KarmaFRMsCount=9
KarmaFRMs=128,146,129,125,152,127,147,134,176
KarmaPoints=-1000,-750,-500,-249,250,500,750,1000

;Set to 1 to allow science and repair to be used on the player, or 2 for all critters. (Rather than only brahmin/robots)
;設置為 1 ,讓 科學技能 與 修復技能 能被用於玩家,或設置為 2 ,能被用於所有東西。(而不是只能用於雙頭牛/機器人)
;初始設定: ScienceOnCritters=0 (默認禁用)
ScienceOnCritters=0

;Modify this value to change the players speed of rotation on the inventory and character screens
;Default is 220. Larger values make it slower, smaller values make it faster.
;修改這個值能改變物品欄和人物狀態內的顯示人物外觀旋轉的速度
;默認是220。值越大,旋轉較慢,較小的值,使其旋轉更快。
;初始設定: SpeedInventoryPCRotation=220 (默認原版)
SpeedInventoryPCRotation=220

;Uncomment to set the text colour of the exta 5 interface boxes
;The line must contain a 5 digits, each either a 0 for green or 1 for red
;取消 BoxBarColours 的分號,這設置用於 interface.msg 內的提示方塊文字顏色
;該數值必須為5位數字, 0 為綠色或 1 為紅色
;初始設定: ;BoxBarColours=00000 (默認原版不設置)
;BoxBarColours=00000

;Modify the maximum number of animations allowed to run on a map. (Default is 32)
;修改允許運行在世界地圖的動畫最大數量。(默認原版是32)
;初始設定: AnimationsAtOnceLimit=32 (默認啟用)
AnimationsAtOnceLimit=120

;Set to 1 to remove the limits that stop the player rolling critical successes/misses in the first few days of game time
;設置為 1 ,消除限制,停止在最初幾天的遊戲時間裡玩家的致命一擊 成功/失敗 會隨時間而改變
;初始設定: RemoveCriticalTimelimits=0 (默認禁用)
RemoveCriticalTimelimits=0

;Set to 1 to enable party members with level 6 protos to reach level 6
;設置為 1 ,讓隊友能夠正常升級到第6級 (修復原本引擎處理只能升級到第5級)
;初始設定: NPCStage6Fix=0 (默認禁用)(RP=1)
NPCStage6Fix=1

;Set to 1 to fix the problem with melee weapon equiped npcs being unable to attack multi-hex critters
;設置為 1 ,修復裝備近戰武器的 NPC 無法攻擊 multi-hex critters 的問題
;初始設定: MultiHexPathingFix=0 (默認禁用)(RP=1)
MultiHexPathingFix=1

;Change the colour of the font used on the main menu for the fallout/sfall version number
;It's the last byte ('3c' by default,) that picks the colour used. The first byte supplies additional flags
;用於改變 fallout/sfall 的版本文字在主選單上的字體顏色,取消 MainMenuFontColour 的分號,
;這最後四位數 ('003c' 是默認的) ,代表選擇使用的顏色。前四位數用於提供額外的標誌
;初始設定: ;MainMenuFontColour=0x0600003c (默認原版不設置)
;MainMenuFontColour=0x0600003c

;Allows you to edit the skill tables
oint the next line at an ini file containing the replacement skill data
;允許你編輯技能數據
;取消 SkillsFile 的分號,指向一個包含更換技能數據ini檔案
;初始設定: ;SkillsFile=skills.ini (默認原版不設置)
;SkillsFile=skills.ini

;Set to 1 to boost the maximum number of script names from 1450 to 10000
;設置為 1 ,腳本名稱的最大數量的增加從1450到10000
;初始設定: BoostScriptDialogLimit=0 (默認禁用)
BoostScriptDialogLimit=0

;To change the relationship between SPECIAL stats and derived stats, uncomment the next line
; See the stats.ini in the modders pack for an example file
;允許你編輯屬性數據
;取消 DerivedStats 的分號,指向一個包含更換屬性數據ini檔案
;初始設定: DerivedStats=stats.ini (默認原版不設置)
;DerivedStats=stats.ini

;These options place a limit on the size of the objects a critter can carry, as well as weight
;Set the mode to 0 to disable, 1 to apply to pc only, 2 to apply to the pc and party members, or 4 to apply to all critters
;Add 8 to use the critters extra unused stat instead of for CritterInvSizeLimit for critters other than dude_obj
;i.e. STAT_unused - 10
;這些選項上設置一個生物能夠進行它的大小限制,以及重量
;設置模式為 0 禁用,1只適用於 PC ,2適用於 PC 和 party members,或4適用於所有的生物
;新增8為額外使用統計而不是用於 CritterInvSizeLimit 的 dude_obj 以外的其他生物
;即STAT_unused - 10
CritterInvSizeLimitMode=0
CritterInvSizeLimit=200

;Some bit flags to alter behaviour of the motion sensor
;1 - Allow sensor use on automap when motion sensor is in pack rather than hands
;2 - Motion sensor doesn't require charges
;4 - Motion sensor is required to use the item highlight feature
;一些能夠改變的動態感應器的功能
;1-當動態感應器在物品欄而不手上時,允許動態感應器使用的自動地圖上
;2-動態感應器不需要充電
;4-要求動態感應器使用物品的亮點顯示功能
;初始設定: MotionScannerFlags=1 (默認啟用)
MotionScannerFlags=1

;Set to non-0 to adjust the maximum encounter table size
;Default is 40, and the maximum is 127
;要調整最大遭遇率的大小請設置為非 0
;默認為40,最大為127,不調整為 0
;初始設定: EncounterTableSize=0 (默認禁用)
EncounterTableSize=0

;Set to 1 to disable the pipboy alarm button
;設置為 1 ,禁用嗶嗶小子鬧鐘按鈕(無法休息)
;初始設定: DisablePipboyAlarm=0 (默認禁用)
DisablePipboyAlarm=0
沙发
 楼主| 发表于 2012-5-13 11:03:36 | 只看该作者
;XXXXXXX HIDDEN OPTIONS 隱藏的功能 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;XXX;These options are removed from ddraw.ini after v2.8, but still recognized by sfall.
;XXX;NOTE: The defaults of all options are set to 1.
;XXX;這些選項從ddraw.ini刪除,但仍然能在sfall中使用。
;XXX;注:所有選項的默認設置為1。
;XX
;XX revents you from using 0 to escape from dialogue at any time.
;XX ;禁用按0可以強制跳離對話介面的「功能」
;XX ;初始設定: DialogueFix=1 (默認啟用)
;XX DialogueFix=1
;XX
;XX ;Set to 1 for force fallout not to use multiple processor cores even if they are available
;XX ;強制讓Fallout執行程序只佔用CPU單一核心以節省資源耗用,只有多核心CPU使用者才需要注意這部份
;XX ;初始設定: SingleCore=1 (默認啟用)[不建議修改]
;XX SingleCore=1
;XX
;XX ;Set to 1 to fix issues with the GainXXX perks not giving all the bonuses that they should
;XX ;修正選了Gain XXX 那些perk但沒完全生效的bug
;XX ;初始設定: GainStatPerkFix=1 (默認啟用)[不建議修改]
;XX GainStatPerkFix=1
;XX
;XX ;Set to 1 to fix the issue with the skilldex button dissapearing when you have many active quests and holodisks.
;XX ;修正當你Pipboy內有太多磁片和任務項目時,主畫面右邊那個紅色技能按鈕變成黑色方塊不能點選的bug
;XX ;初始設定: BlackSkilldexFix=1 (默認啟用)[不建議修改]
;XX BlackSkilldexFix=1
;XX
;XX revents you from saving in combat except at the start of your turn to avoid a few bugs
;XX ;Note that even with this option enabled, it is still not advisable to save in combat at all.
;XX ;讓你在戰鬥中,只能在未消耗任何行動點數之前存檔,以儘可能避免戰鬥中存讀檔會造成的其他問題
;XX ;初始設定: SaveInCombatFix=1 (默認啟用)[不建議修改]
;XX SaveInCombatFix=1
;XX
;XX ;Set to 1 to fix issues with the wield_obj_critter script function.
;XX ;修正wield_obj_critter這個腳本函式的運\作,它造成的最主要問題是New Reno拳擊賽的屬性增加bug。
;XX WieldObjCritterFix=1 (默認啟用)[不建議修改]
;XX
;XX ;Set to 1 to fix the issue that resulted in the jet antidote not being consumed.
;XX ;修正Jet解毒劑在使用後不會像其他藥物消失掉的問題。
;XX JetAntidoteFix=1 (默認啟用)[不建議修改]
;XX
;XX revents doors from being able to dodge bullets.
;XX ;讓門不會發生閃躲子彈的情況。
;XX DodgyDoorsFix=1 (默認啟用)[不建議修改]
;XX
;XX ;Two alternate fixes to the interaction between HtH attacks and the fast shot trait.
;XX ;0 - Fallout 2 original behavior.
;XX ;1 - Haenlomal's fix, enable called shots for HtH attacks.
;XX ;2 - Restore the -1 AP bonus for HtH attacks (i.e. Fallout 1 behavior)
;XX ;修正 Fast Shot 快槍手 的運\作方式。
;XX ;原本FO2情況是你射擊與投擲武器所需AP -1,但不能瞄準的懲罰是連徒手與近戰都被影響,這部份是bug而非設計者原意,他們當初忘了對瞄準攻擊也做一樣的檢查。
;XX ;設置為 0 是FO2原始運\作方式,
;XX ;設置為 1 是讓你徒手與近戰攻擊可以瞄準(Fast Shot僅影響射擊與投擲武器),默認啟用
;XX ;設置為 2 是和FO1一樣把AP -1的效果一併套用在徒手與近戰攻擊上
;XX FastShotFix=1 (默認啟用)[不建議修改]
;XX
;XX ;Set to 1 to fix the bug that caused bonus HtH damage to not be applied correctly.
;XX ;修正 Bonus HtH Damage 快速徒手攻擊 的運\作,它本來是只有在攻擊最大值上 +2,
;XX ;修正後和 Bonus Ranged Damage 額外的攻擊距離 一樣是計算傷害時 +2。
;XX BonusHtHDamageFix=1 (默認啟用)[不建議修改]
;XX
;XX ;Set to 1 to fix the issue that caused the critical hit bonuses from special unarmed attacks to not be applied correctly.
;XX ;修正拳腳特別攻擊的暴擊加成效果沒有正常運\作的問題。
;XX SpecialUnarmedAttacksFix=1 (默認啟用)[不建議修改]
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
板凳
 楼主| 发表于 2012-5-13 11:04:22 | 只看该作者
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;XX [Debugging]
;XX ;[調試設定]
;XX
;XX ;No options in this section have any effect in the standard version of sfall
;XX ;They are specific to the debug build included in the modders pack
;XX ;This section is not effected by the 'UseCommandLine' option. It will always be read from the main ini
;XX ;在標準版的 sfall 中沒有此部分的選項不會造成任何影響
;XX ;它們具體的調試構建包括在遊戲模組中
;XX ;本設定不影響到 'UseCommandLine' 選項。它總是會從主要 ini 讀取
;XX
;XX ;Set to 1 to enable debugging output to screen or 2 to create a debug.log file
;XX ;While you don't need to create an environment variable, you do still need to set the appropriate lines in fallout.cfg
;XX ;設置為 1 ,啟用調試輸出直接顯示到螢幕,或設置為 2 ,創建一個 debug.log 檔案
;XX ;儘管你不需要創建一個環境變量,你仍然需要於 fallout.cfg 中設置 [debug] 的相關設定
;XX ;RP 設定: DebugMode=0 (默認禁用)
;XX DebugMode=0
;XX
;XX ;Change to 1 to skip the compatibility mode check
;XX ;跳過相容性模式的檢查
;XX ;RP 設定: SkipCompatModeCheck=1 (默認啟用)[不建議修改]
;XX SkipCompatModeCheck=1
;XX
;XX ;If you're testing changes to the fallout exe, you can override the crc that sfall looks for here
;XX ;加入額外白名單CRC值的方式能讓fallout.exe通過檢查
;XX ExtraCRC=0x00000000
;XX
;XX ;Set to 1 to stop fallout from deleting non readonly protos at startup
;XX ;Has pretty nasty side effects when saving/reloading, so don't use for regular gameplay
;XX ;設置為 1 ,停止 fallout 在啟動時刪除非唯讀的 PROTOS檔
;XX ;存檔/讀取時有相當討厭的副作用,所以不要經常使用於要玩的遊戲中(測試用)
;XX ;RP 設定ontDeleteProtos=0 (默認禁用)[不建議修改]
;XX DontDeleteProtos=0
;XX
;XX ;Set to 1 to give scripts direct access to fallouts address space, and to make arbitrary calls into fallout's code
;XX ;讓script可以直接存取Fallout遊戲引擎的記憶體或是硬塞自己寫的呼叫程序
;XX ;RP 設定: AllowUnsafeScripting=1 (默認啟用)[不建議修改]
;XX AllowUnsafeScripting=1
;XX
;XX ;These options control what output is saved in the debug log
;XX ;這些選項用來控制那些紀錄要在 debug.log 中被保存
;XX
;XX rints messages duing sfall initialization
;XX ;紀錄 sfall 初始化期間的訊息
;XX ;RP 設定:Init=1
;XX Init=1
;XX rints messages relating to hook scripts
;XX ;紀錄關於 hook scripts 的訊息
;XX ;RP 設定:Hook=0
;XX Hook=0
;XX rints messages relating to scripting
;XX ;紀錄關於腳本的訊息
;XX ;RP 設定:Script=0
;XX Script=0
;XX rints messages relating to the critical table
;XX ;紀錄關於致命一擊的訊息
;XX ;RP 設定:Criticals=1
;XX Criticals=1
;XX
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
地板
 楼主| 发表于 2012-5-13 11:05:10 | 只看该作者
;XXXXXXX DEADLOCK OPTIONS 鎖死的功能 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
;XXX;這些選項從ddraw.ini刪除,同時以後也關不掉的選項。
;XXX
;XXX;the perception fix to the sharpshooter perk
;XXX;SharpshooterFix(修復額外能力中神射手錯誤)
;XXX;fix the pathfinder perk (25% travel time reduction with 1 level, 50% reduction with 2)
;XXXathfinderFix(修復額外能力中尋路者錯誤)
;XXX;additional scripting functions
;XXX;ScriptExtender(能夠使用更多的腳本功能)
;XXX;fixes the bug that can cause the locations list to become unresponsive
;XXX;WorldMapCitiesListFix(修復位處世界地圖反應遲鈍的錯誤)
;XXX;remove the limit on the number of cities
;XXX;CitiesLimitFix(刪除世界地圖城市的數量上限制)
;XXX;fix the engine issue that can cause new npcs to prevent the originals from levelling up
;XXX;NPCLevelFix(NPC正確的自動升級)
;XXX;fix the crash caused by a withdrawal effects without an associated description.
;XXX;FixWithdrawalPerkDescCrash(修復額外能力描述崩潰的問題)
;XXX;patch out the hardcoded shiv item type
;XXX;ShivPatch(修補了硬編碼的 shiv 項目類型)
;XXX;fix the issue with imported procedures with arguments
;XXX;ImportedProcedureFix(修復程序上帶有輸入參數的問題)
;XXX;fix the crash when using print to file with the RP installed
;XXXrintToFileFix(修復安裝 RP 後的崩潰)
;XXX
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
5#
发表于 2012-5-13 11:06:07 | 只看该作者
操纵队友的功能最好玩了
6#
发表于 2012-5-13 12:51:28 | 只看该作者
;The initial speed at game startup
;在遊戲啟動時的初始速度
;RP 設定: SpeedMultiInitial=100 (默認正常速度)
SpeedMultiInitial=100


这条很有用
7#
发表于 2012-5-13 20:31:56 | 只看该作者
支持了 gvx大辛苦拉~
8#
发表于 2012-5-15 11:46:14 | 只看该作者
完全没明白楼主在说些什么。。
9#
发表于 2012-5-16 15:48:04 | 只看该作者
很有用,多谢。
如果能提供sfall和RP等mod之间的版本对应关系就更好了。
10#
发表于 2012-5-16 16:00:55 | 只看该作者
引用第8楼runx于2012-05-16 15:48发表的  :
很有用,多谢。
如果能提供sfall和RP等mod之间的版本对应关系就更好了。
在RP上沒啥意義,除了Hero Appearance和幾個引擎的bug fix之外,從開源之後的2.x版都可以用。

其他mod除了Olympus 2207是用自己改的sfall 2.12之外,其他不是完全沒要求或是有新版就用新版(一方面是也沒用到什麼sfall scripting)之外,不然就是建議別用(例如Fallout of Nevada)。
11#
发表于 2012-8-12 15:33:48 | 只看该作者
游戏不去载入SFALL有解决方式吗?
12#
发表于 2013-2-9 02:50:37 | 只看该作者
精华一下比较好找。
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