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发表于 2007-8-19 14:16:11
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In my opinion, it does not really 降低游戏难度.
It rather make STEAL and GAMBLE skills have a chance to be chosen. ( be useful)
(on the other hand, it also make you waste skill points on this instead of some other important things)
> By hitting the enemies without of done damage to them you can gain
some small experience points. Sometimes you can gain
EXTRA experience points.
-->UPDATED: its easier 10% to gain EXTRA exp points now.
chances for EXTRA exp are based on combat skills and
on (3 * Gambling skill).
- You can loot dead bodies of enemies now. Any equipment will
stay in their inventory.
-->UPDATED: chances for looting are based on Steal skill value.
example: if Steal skill=27% then chance for looting is 9%
if Steal skill=93% then chance for looting is 31%
if Steal skill=100% then chance for looting is 33%
if Steal skill=300% then chance for looting is 100%
(It will have some green words floating on the top of that dead bodies if there are thing left.)
and make Cooking become more fun and not tedious, also make Outdoor more important.
Each food type has a trivial point. This is the point at which you will always make the food and never burn any (theoretically). At the trivial skill you will be able to make 50 items of the food. Every 25% skill under the trivial is a lower tier of batching; 25, 10, 5, and finally 1. Also note that you’ll only be able to process a batch of food that you have enough raw resources for. For example, if you have 38 raw meats and 168% skill, you would normally be able to make 50 meats at a time; however, you’ll only be able to do 25, then 10 twice, then 5 and finally 3 singles.
Name 1 5 10 25 50
SP Tail <25 <50 <75 <100 100+
Meat <75 <100 <125 <150 150+
Fish <125 <150 <175 <200 200+
DC Egg <150 <175 <200 <225 225+ |
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